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Insight's "The Silent Partner" [1920s] OOC Thread
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<blockquote data-quote="Insight" data-source="post: 5446755" data-attributes="member: 11437"><p><strong><u>Character Creation Example</u></strong></p><p>I'm going to create Barney Siple, actor (mostly a bit player) and sometimes grip or stuntman.</p><p></p><p><strong><u>Occupation</u></strong></p><p>Since I know I want Barney to be an actor, I'm going with the Entertainer occupation.</p><p></p><p><strong><u>Characteristics</u></strong></p><p>I'm going for Entertainer, so I have an idea of what Characteristics I want Barney to favor. I'll be rolling 5 3d6 (STR, CON, POW, DEX, and APP), 2 2d6+6 (SIZ and INT), and 1 3d6+3 (EDU) using the EN World Die Roller.</p><p></p><p>I get 10, 11, 17, 12, and 8 for the 3d6s, a 9 and 13 for either SIZ or INT, and an EDU of 7. I'm going to flip the SIZ and INT to better match my concept. EDU is fine where it is. STR and DEX are going to be his highest, so the 17 and 12 go there. CON should be next highest, so there's my 11. The 10 will go into APP (he's average-looking, which explains why he doesn't get the leading man parts) and the 8 goes into POW. Barney isn't a terribly forceful (or apparently lucky) guy.</p><p></p><p><strong>STR</strong> 17</p><p><strong>CON</strong> 11</p><p><strong>POW</strong> 8</p><p><strong>DEX</strong> 12</p><p><strong>APP</strong> 10</p><p></p><p><strong>SIZ</strong> 13</p><p><strong>INT</strong> 9</p><p></p><p><strong>EDU</strong> 7</p><p><strong>SAN</strong> 40</p><p></p><p><strong><u>Characteristic Rolls</u></strong></p><p><strong>Idea (INT x5)</strong> 45%</p><p><strong>Luck (POW x5)</strong> 40%</p><p><strong>Know (EDU x5)</strong> 35%</p><p></p><p><strong>Damage Bonus</strong> +1d4</p><p></p><p><strong>Max Sanity</strong> 99</p><p></p><p><strong><u>Derived Characteristics</u></strong></p><p><strong>Hit Points</strong> 12</p><p><strong>Magic Points</strong> 8</p><p><strong>Current Sanity</strong> 40</p><p></p><p><strong><u>Skills</u></strong></p><p>The Entertainer occupation gives Barney the following focus skill options: Art, Credit Rating, Disguise, Dodge, Fast Talk, Listen, and Psychology, along with a personal choice based on this job, which I will select as Craft. Barney has 140 skill points to put into these.</p><p></p><p>Barney distributes his points as follows:</p><p><strong>Craft - Carpentry (base 5%)</strong> +40 for a total of 45%</p><p><strong>Credit Rating (base 15%)</strong> +10 for a total of 25%</p><p><strong>Dodge (base DEXx2 or 24%)</strong> +30 for a total of 54%</p><p><strong>Fast Talk (base 5%)</strong> +40 for a total of 45%</p><p><strong>Listen (base 25%)</strong> +10 for a total of 35%</p><p><strong>Psychology (base 5%)</strong> +10 for a total of 15%</p><p></p><p>Next, Barney has 90 "personal interest" points. He distributes these as follows:</p><p><strong>Climb (base 40%)</strong> +10 for a total of 50%</p><p><strong>Drive Automobile (base 20%)</strong> +20 for a total of 40%</p><p><strong>Grapple (base 25%)</strong> +20 for a total of 45%</p><p><strong>Jump (base 25%)</strong> +20 for a total of 45%</p><p>puts 10 more pts into <strong>Dodge</strong> for a total of 64%</p><p>and puts 10pts into <strong>Craft - Carpentry</strong> for a total of 55%</p><p></p><p>Barney also has <strong>Own Language (English)</strong> at EDUx2, or 14%</p><p></p><p><strong><u>Cash and Equipment</u></strong></p><p>WOW Barney is loaded. He got a 10 for his annual income, which translates into $20,000. That means he has a total of $200,000 in personal assets, with $20,000 in the bank and another $20,000 in stocks and bonds (just wait until October 29th, Barney!). Barney has $160,000 to spend on equipment and lifestyle amenities. That's an awful lot for a bit player and part-time stuntman. If I were playing this character, I would need to explain how Barney came into this much cash. Maybe he just got an inheritance or something.</p><p></p><p>I'm not actually going to purchase equipment for Barney, but you get the idea. When your characters go to buy your equipment, I'll provide prices on various items.</p></blockquote><p></p>
[QUOTE="Insight, post: 5446755, member: 11437"] [b][u]Character Creation Example[/u][/b] I'm going to create Barney Siple, actor (mostly a bit player) and sometimes grip or stuntman. [b][u]Occupation[/u][/b] Since I know I want Barney to be an actor, I'm going with the Entertainer occupation. [b][u]Characteristics[/u][/b] I'm going for Entertainer, so I have an idea of what Characteristics I want Barney to favor. I'll be rolling 5 3d6 (STR, CON, POW, DEX, and APP), 2 2d6+6 (SIZ and INT), and 1 3d6+3 (EDU) using the EN World Die Roller. I get 10, 11, 17, 12, and 8 for the 3d6s, a 9 and 13 for either SIZ or INT, and an EDU of 7. I'm going to flip the SIZ and INT to better match my concept. EDU is fine where it is. STR and DEX are going to be his highest, so the 17 and 12 go there. CON should be next highest, so there's my 11. The 10 will go into APP (he's average-looking, which explains why he doesn't get the leading man parts) and the 8 goes into POW. Barney isn't a terribly forceful (or apparently lucky) guy. [b]STR[/b] 17 [b]CON[/b] 11 [b]POW[/b] 8 [b]DEX[/b] 12 [b]APP[/b] 10 [b]SIZ[/b] 13 [b]INT[/b] 9 [b]EDU[/b] 7 [b]SAN[/b] 40 [b][u]Characteristic Rolls[/u][/b] [b]Idea (INT x5)[/b] 45% [b]Luck (POW x5)[/b] 40% [b]Know (EDU x5)[/b] 35% [b]Damage Bonus[/b] +1d4 [b]Max Sanity[/b] 99 [b][u]Derived Characteristics[/u][/b] [b]Hit Points[/b] 12 [b]Magic Points[/b] 8 [b]Current Sanity[/b] 40 [b][u]Skills[/u][/b] The Entertainer occupation gives Barney the following focus skill options: Art, Credit Rating, Disguise, Dodge, Fast Talk, Listen, and Psychology, along with a personal choice based on this job, which I will select as Craft. Barney has 140 skill points to put into these. Barney distributes his points as follows: [b]Craft - Carpentry (base 5%)[/b] +40 for a total of 45% [b]Credit Rating (base 15%)[/b] +10 for a total of 25% [b]Dodge (base DEXx2 or 24%)[/b] +30 for a total of 54% [b]Fast Talk (base 5%)[/b] +40 for a total of 45% [b]Listen (base 25%)[/b] +10 for a total of 35% [b]Psychology (base 5%)[/b] +10 for a total of 15% Next, Barney has 90 "personal interest" points. He distributes these as follows: [b]Climb (base 40%)[/b] +10 for a total of 50% [b]Drive Automobile (base 20%)[/b] +20 for a total of 40% [b]Grapple (base 25%)[/b] +20 for a total of 45% [b]Jump (base 25%)[/b] +20 for a total of 45% puts 10 more pts into [b]Dodge[/b] for a total of 64% and puts 10pts into [b]Craft - Carpentry[/b] for a total of 55% Barney also has [b]Own Language (English)[/b] at EDUx2, or 14% [b][u]Cash and Equipment[/u][/b] WOW Barney is loaded. He got a 10 for his annual income, which translates into $20,000. That means he has a total of $200,000 in personal assets, with $20,000 in the bank and another $20,000 in stocks and bonds (just wait until October 29th, Barney!). Barney has $160,000 to spend on equipment and lifestyle amenities. That's an awful lot for a bit player and part-time stuntman. If I were playing this character, I would need to explain how Barney came into this much cash. Maybe he just got an inheritance or something. I'm not actually going to purchase equipment for Barney, but you get the idea. When your characters go to buy your equipment, I'll provide prices on various items. [/QUOTE]
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