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Insite into Swashbuckler and Hexblade?
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<blockquote data-quote="Ashrem Bayle" data-source="post: 1211740" data-attributes="member: 3103"><p>I think a Swashbuckler and "mageblade" type class are needed. However, I agree that a glut of core classes is a bad thing. The more you introduce, the more the possibilities for game breaking combinations grow. (Assuming a DM allows them all.)</p><p></p><p>Also, I really don't think we need anymore spellcasting core classes. I mean, we have plenty:</p><p></p><p>Wizard - Basic Arcane Caster</p><p>Specialist Wizards - Basic arcane caster but with a slight twist.</p><p>Sorcerer - More spells, less versatility</p><p>War Mage - Mobile Artillary</p><p></p><p>Cleric - Basic Divine Caster with dozens of Domains to pick from</p><p>Druid - Divine, nature based, caster</p><p>Favored Soul - Cleric's Sorcerer Equivalent</p><p>Healer - Cleric variant specializing in healing</p><p></p><p>Psions - Mind Magic with built in Specialization</p><p></p><p>Paladin - Divine Caster / Warrior Hybrid</p><p>Ranger - Nature Based Divine Caster / Warrior Hybrid</p><p>Psychic Warriors - Mind Magic using Warriors</p><p>Bard - specialized Rogue/Spellcaster hybrid</p><p>Psychic (Rogues?) - Rumored to be a rogue based psychic class in the new psionics book. Not confirmed though as far as I know.</p><p></p><p>Mystic Theurge - Takes care of the Arcanist/Cleric multiclass problem.</p><p>Arcane Trickster - Takes care of the Rogue/Arcanist multiclass problem.</p><p>Eldritch Knight - Takes care of the Fighter/Arcanist multiclass problem.</p><p></p><p>I can sort of see a need for a "Mage blade" character of sorts, though its "iffy" even then with the inclusion of the Eldritch Knight in the new DMG. Regardless, if it is in the Complete Warrior, then I can't see a need for ANY new spellcasting base classes in a later "Complete Spellcasters" book.</p></blockquote><p></p>
[QUOTE="Ashrem Bayle, post: 1211740, member: 3103"] I think a Swashbuckler and "mageblade" type class are needed. However, I agree that a glut of core classes is a bad thing. The more you introduce, the more the possibilities for game breaking combinations grow. (Assuming a DM allows them all.) Also, I really don't think we need anymore spellcasting core classes. I mean, we have plenty: Wizard - Basic Arcane Caster Specialist Wizards - Basic arcane caster but with a slight twist. Sorcerer - More spells, less versatility War Mage - Mobile Artillary Cleric - Basic Divine Caster with dozens of Domains to pick from Druid - Divine, nature based, caster Favored Soul - Cleric's Sorcerer Equivalent Healer - Cleric variant specializing in healing Psions - Mind Magic with built in Specialization Paladin - Divine Caster / Warrior Hybrid Ranger - Nature Based Divine Caster / Warrior Hybrid Psychic Warriors - Mind Magic using Warriors Bard - specialized Rogue/Spellcaster hybrid Psychic (Rogues?) - Rumored to be a rogue based psychic class in the new psionics book. Not confirmed though as far as I know. Mystic Theurge - Takes care of the Arcanist/Cleric multiclass problem. Arcane Trickster - Takes care of the Rogue/Arcanist multiclass problem. Eldritch Knight - Takes care of the Fighter/Arcanist multiclass problem. I can sort of see a need for a "Mage blade" character of sorts, though its "iffy" even then with the inclusion of the Eldritch Knight in the new DMG. Regardless, if it is in the Complete Warrior, then I can't see a need for ANY new spellcasting base classes in a later "Complete Spellcasters" book. [/QUOTE]
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