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<blockquote data-quote="GMMichael" data-source="post: 7158242" data-attributes="member: 6685730"><p><strong></strong></p><p><strong>I'll call it a good idea, if not a good system. Players don't use it because they want it there for their daily end-boss fight. DMs don't give it out because odds are their players already have it, and you can't have more than one. And on top of those problems, it's only worth getting Advantage on one check (roll?), which really should be available on any roll if the player can manipulate some sort of beneficial condition into the situation (since D&D removed bonuses in favor of Bounded Accuracy).</strong></p><p><strong></strong></p><p><strong>What to do? Allow PCs to have one Inspiration per character level, and hand it out like candy if they're full up or not.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Sooo, D&D makes an honest attempt to improve role-playing (emphasis on role) and you let it collect dust? There's a WotC employee spinning in his cubicle somewhere...</strong></p></blockquote><p></p>
[QUOTE="GMMichael, post: 7158242, member: 6685730"] [B] I'll call it a good idea, if not a good system. Players don't use it because they want it there for their daily end-boss fight. DMs don't give it out because odds are their players already have it, and you can't have more than one. And on top of those problems, it's only worth getting Advantage on one check (roll?), which really should be available on any roll if the player can manipulate some sort of beneficial condition into the situation (since D&D removed bonuses in favor of Bounded Accuracy). What to do? Allow PCs to have one Inspiration per character level, and hand it out like candy if they're full up or not. Sooo, D&D makes an honest attempt to improve role-playing (emphasis on role) and you let it collect dust? There's a WotC employee spinning in his cubicle somewhere...[/b] [/QUOTE]
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