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Inspiration for an urban intrigue/espionage adventure
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<blockquote data-quote="Magean" data-source="post: 7179189" data-attributes="member: 6896297"><p>So... We had our session. As PCs' backgrounds weren't developed enough, I let players have a sandbox in the main city, to discover the setting and flesh out their RP. I didn't want my scenario to be botched by not being as developed as I had envisioned it, with characters feeling dropped in with no reason. Eventually, at 3 AM, everyone was tired and players decided to enter the "haunted" cathedral just because (in fact it wasn't haunted, but the crypt and underlying cavern were populated by a gang which had used illusion magic to scare off intruders). They found the secret entrance to the gang' lair - but just entered before we ended the session and didn't encounter any thug yet.</p><p></p><p>Now I guess, at least I have an easy way to railroad everyone into a gang war. They're only level 3 and they can't realistically destroy the historically established gang alone, and should they make out of it or run away they'll be hunted down by the gang. However... why not having them dropping by a battle between it and a rival organization trying to take over the place ? That would make some fun introduction. I could even add in some law enforcement guys, sent there to cleanse the place at the same time. Battle royale! PCs could be forced into serving X or Y.</p><p></p><p>Also, I planted an adventure seed with a gems' robbery in a museum. The players investigated but gave up upon realizing the network was too big a fish for them.</p></blockquote><p></p>
[QUOTE="Magean, post: 7179189, member: 6896297"] So... We had our session. As PCs' backgrounds weren't developed enough, I let players have a sandbox in the main city, to discover the setting and flesh out their RP. I didn't want my scenario to be botched by not being as developed as I had envisioned it, with characters feeling dropped in with no reason. Eventually, at 3 AM, everyone was tired and players decided to enter the "haunted" cathedral just because (in fact it wasn't haunted, but the crypt and underlying cavern were populated by a gang which had used illusion magic to scare off intruders). They found the secret entrance to the gang' lair - but just entered before we ended the session and didn't encounter any thug yet. Now I guess, at least I have an easy way to railroad everyone into a gang war. They're only level 3 and they can't realistically destroy the historically established gang alone, and should they make out of it or run away they'll be hunted down by the gang. However... why not having them dropping by a battle between it and a rival organization trying to take over the place ? That would make some fun introduction. I could even add in some law enforcement guys, sent there to cleanse the place at the same time. Battle royale! PCs could be forced into serving X or Y. Also, I planted an adventure seed with a gems' robbery in a museum. The players investigated but gave up upon realizing the network was too big a fish for them. [/QUOTE]
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