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Inspiration From Nat 20 Will Bog Down The Game
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<blockquote data-quote="Mistwell" data-source="post: 8743747" data-attributes="member: 2525"><p>I like and use inspiration as it is in the existing game, though I understand why many people don't or mostly ignore it. And I'm cool with introducing mechanical ways to gain inspiration, like the Musician feat. </p><p></p><p>I don't think the natural 20 "on any check" grants Inspiration is a good rule however. I think it has unintended consequences which will bog down the game a great deal for some tables. </p><p></p><p>If you get Inspiration from a natural 20 for any type of check, and you have reasons to use Inspiration more (both things stated by Crawford), then one unintended consequence is an incentive for players to be rolling a lot more d20s. Because it's just a 5% chance of rolling a natural 20, so the more d20s you roll, the more often you will achieve that natural 20 to generate more inspiration. </p><p></p><p>If your players right now don't check every door they encounter first to listen to see what they can hear behind it (Perception) then to check for traps (often Investigation), they will have an incentive to do that more often now. If they don't try to identify every religious symbol on a wall (Religion) or mural they encounter (History) or every tune they hear (Performance) or medicinal herb they find (Medicine) or which way is north (Survival) and on and on, they have that incentive to make those checks more often now. And most of these have very little risk involved in rolling a natural 1 and failing them. </p><p></p><p>And some of that might be fun of course and engage the players in the setting more. But I suspect a lot of it will be a waste of time. </p><p></p><p>And you might be thinking "But my players wouldn't do that." Great. Some players will. And their benefitting from it will incentivize others do to it more as well. </p><p></p><p>I just don't think a natural 20 generating Inspiration on an out-of-combat skill check is a good idea for the time management of a game. There should be some limitations placed on this concept, and I'd suggest the limitation should be that you're making the check under some sort of pressure where failure can have some meaningful cost in terms of your PC resources or enemy threats, etc. is required for a natural 20 to trigger Inspiration granting. </p><p></p><p>What do you guys think? Is this concern unwarranted? Is there a better way to deal with it? Am I reading these playtest rules wrong?</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8743747, member: 2525"] I like and use inspiration as it is in the existing game, though I understand why many people don't or mostly ignore it. And I'm cool with introducing mechanical ways to gain inspiration, like the Musician feat. I don't think the natural 20 "on any check" grants Inspiration is a good rule however. I think it has unintended consequences which will bog down the game a great deal for some tables. If you get Inspiration from a natural 20 for any type of check, and you have reasons to use Inspiration more (both things stated by Crawford), then one unintended consequence is an incentive for players to be rolling a lot more d20s. Because it's just a 5% chance of rolling a natural 20, so the more d20s you roll, the more often you will achieve that natural 20 to generate more inspiration. If your players right now don't check every door they encounter first to listen to see what they can hear behind it (Perception) then to check for traps (often Investigation), they will have an incentive to do that more often now. If they don't try to identify every religious symbol on a wall (Religion) or mural they encounter (History) or every tune they hear (Performance) or medicinal herb they find (Medicine) or which way is north (Survival) and on and on, they have that incentive to make those checks more often now. And most of these have very little risk involved in rolling a natural 1 and failing them. And some of that might be fun of course and engage the players in the setting more. But I suspect a lot of it will be a waste of time. And you might be thinking "But my players wouldn't do that." Great. Some players will. And their benefitting from it will incentivize others do to it more as well. I just don't think a natural 20 generating Inspiration on an out-of-combat skill check is a good idea for the time management of a game. There should be some limitations placed on this concept, and I'd suggest the limitation should be that you're making the check under some sort of pressure where failure can have some meaningful cost in terms of your PC resources or enemy threats, etc. is required for a natural 20 to trigger Inspiration granting. What do you guys think? Is this concern unwarranted? Is there a better way to deal with it? Am I reading these playtest rules wrong? [/QUOTE]
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