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Inspiration From Nat 20 Will Bog Down The Game
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<blockquote data-quote="Mistwell" data-source="post: 8743831" data-attributes="member: 2525"><p>Well, yes and no. If a PC checks a door for traps, a DM doesn't have to call for a roll if there is no trap. But if the DM chooses to do that, then when there is a trap, you're immediately signaling to the PCs there is a trap when you do call for a roll. </p><p></p><p>Similar with a lot of these things. If identifying how someone was killed is a story element which can have meaning for the players and the one time they try on a body you suddenly call for a roll, they know without rolling the answer is important and are likely to feel like they want to act accordingly. </p><p></p><p>Some of the examples can be eliminated. Your Dwarf wants to know what way is North? Just tell them, without a check. Your druid wants to know what a medicinal herb is? Just tell them without a check. </p><p></p><p>But players are inventive critters. It is, after all, a part of the challenge of the game to be inventive for many. I suspect many will find numerous situations to increase their opportunities to roll another d20 if simply rolling a d20 comes with it's own potential built-in reward. And I think there should be rules to address this - specifically, a rule requiring negative ramifications for a failed check or a loss of a resource (like an action you need for something else) for it to count as a potential trigger for Inspiration.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8743831, member: 2525"] Well, yes and no. If a PC checks a door for traps, a DM doesn't have to call for a roll if there is no trap. But if the DM chooses to do that, then when there is a trap, you're immediately signaling to the PCs there is a trap when you do call for a roll. Similar with a lot of these things. If identifying how someone was killed is a story element which can have meaning for the players and the one time they try on a body you suddenly call for a roll, they know without rolling the answer is important and are likely to feel like they want to act accordingly. Some of the examples can be eliminated. Your Dwarf wants to know what way is North? Just tell them, without a check. Your druid wants to know what a medicinal herb is? Just tell them without a check. But players are inventive critters. It is, after all, a part of the challenge of the game to be inventive for many. I suspect many will find numerous situations to increase their opportunities to roll another d20 if simply rolling a d20 comes with it's own potential built-in reward. And I think there should be rules to address this - specifically, a rule requiring negative ramifications for a failed check or a loss of a resource (like an action you need for something else) for it to count as a potential trigger for Inspiration. [/QUOTE]
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