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General Tabletop Discussion
*Dungeons & Dragons
Inspiration From Nat 20 Will Bog Down The Game
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<blockquote data-quote="Sir Brennen" data-source="post: 8745111" data-attributes="member: 553"><p>How about this: if players "attack a chair" so they could make an attack roll, and get a 20, would you give Inspiration? If they constantly swat at ordinary flies with their sword, how about then? Bag of rats scenarios?</p><p></p><p>No, they shouldn't, because these are inconsequential actions, so don't deserve a significant reward for an outstanding success. They're simply not potentially inspiring actions.</p><p></p><p>Same with constant searching to metagame a reward. If they get a 20, but there was nothing to find, how is it "inspiring" to find nothing? It was an inconsequential action, as above. And you haven't spoiled or telegraphed anything, because they've already gotten a successful roll.</p><p></p><p>So if the players are fishing for nat 20s with constantly repeated actions, if the GM even bothers to ask for a roll, then after a couple of un-Inspiring critical rolls, they'll go back to their normal and appropriate usage of such actions. Only rolls which actually move the narrative forward in some way should be rewarded.</p><p></p><p>Really, the base argument is more effective in pointing out flaws with the whole concept of players making the rolls to find traps and secret doors. Some DMs use the PCs' Passive Perception and make a secret roll against that or roll the player's skill for them in secret. The former would eliminate the whole Natural 20 issue altogether, while the latter would be a DM judgement call, IMO.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 8745111, member: 553"] How about this: if players "attack a chair" so they could make an attack roll, and get a 20, would you give Inspiration? If they constantly swat at ordinary flies with their sword, how about then? Bag of rats scenarios? No, they shouldn't, because these are inconsequential actions, so don't deserve a significant reward for an outstanding success. They're simply not potentially inspiring actions. Same with constant searching to metagame a reward. If they get a 20, but there was nothing to find, how is it "inspiring" to find nothing? It was an inconsequential action, as above. And you haven't spoiled or telegraphed anything, because they've already gotten a successful roll. So if the players are fishing for nat 20s with constantly repeated actions, if the GM even bothers to ask for a roll, then after a couple of un-Inspiring critical rolls, they'll go back to their normal and appropriate usage of such actions. Only rolls which actually move the narrative forward in some way should be rewarded. Really, the base argument is more effective in pointing out flaws with the whole concept of players making the rolls to find traps and secret doors. Some DMs use the PCs' Passive Perception and make a secret roll against that or roll the player's skill for them in secret. The former would eliminate the whole Natural 20 issue altogether, while the latter would be a DM judgement call, IMO. [/QUOTE]
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Inspiration From Nat 20 Will Bog Down The Game
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