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Inspiration: House rule improvements?
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<blockquote data-quote="Jubles" data-source="post: 7080068" data-attributes="member: 6875874"><p>I like your system and if I was a player in my own game I'd probably like it. I think it's probably more than my players want to track and keep up with. </p><p></p><p></p><p>The only homebrew difference in my inspiration is I will very occasionally give a "super special DM double inspiration" when something unusual or very cool happens. I also use it to bribe my players. We had a session where there were big decisions to be made and I wanted them to talk it out in character. I offered a point of double inspiration to the entire table if they could go five full minutes speaking in-character only. It worked, and it was definitely worth giving them the extra treat. One time I gave double inspiration to the -1 dex cleric for getting first in the initiative order in a party full of dex classes. Another time to the utility bard for getting both killing blows on a deadly combat, one of which was achieved with vicious mockery. </p><p></p><p>When I offer double inspiration the caveat is that it must be used that session or it goes away. I'd estimate 2/3s of the double-inspiration points get forgotten and go unused but the players always feel good when they earn it. </p><p></p><p></p><p>For regular inspiration I often give the whole table a point at the start of the session since I usually forget to hand them out during play.</p></blockquote><p></p>
[QUOTE="Jubles, post: 7080068, member: 6875874"] I like your system and if I was a player in my own game I'd probably like it. I think it's probably more than my players want to track and keep up with. The only homebrew difference in my inspiration is I will very occasionally give a "super special DM double inspiration" when something unusual or very cool happens. I also use it to bribe my players. We had a session where there were big decisions to be made and I wanted them to talk it out in character. I offered a point of double inspiration to the entire table if they could go five full minutes speaking in-character only. It worked, and it was definitely worth giving them the extra treat. One time I gave double inspiration to the -1 dex cleric for getting first in the initiative order in a party full of dex classes. Another time to the utility bard for getting both killing blows on a deadly combat, one of which was achieved with vicious mockery. When I offer double inspiration the caveat is that it must be used that session or it goes away. I'd estimate 2/3s of the double-inspiration points get forgotten and go unused but the players always feel good when they earn it. For regular inspiration I often give the whole table a point at the start of the session since I usually forget to hand them out during play. [/QUOTE]
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