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Inspiration: House rule improvements?
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<blockquote data-quote="Fanaelialae" data-source="post: 7082015" data-attributes="member: 53980"><p>For my next campaign, I'm planning to add a rule that the player of a character who goes unconscious can grant another player's character inspiration. The idea being that seeing their friend in trouble spurs the rest of the party to fight harder. </p><p></p><p>I'm also adding an option for that campaign where a character with 0 hp can choose to remain standing, but at an increasing risk of suffering long-term or permanent injuries, or even death, as a result. </p><p></p><p>I should also mention that I wrote an app that automatically rerolls initiative every round, so no one (not even myself) knows the turn order, which discourages yo-yo healing (monsters in my campaign will coup de grace if it makes sense given the type of monster and the circumstances, so falling unconscious is risky).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7082015, member: 53980"] For my next campaign, I'm planning to add a rule that the player of a character who goes unconscious can grant another player's character inspiration. The idea being that seeing their friend in trouble spurs the rest of the party to fight harder. I'm also adding an option for that campaign where a character with 0 hp can choose to remain standing, but at an increasing risk of suffering long-term or permanent injuries, or even death, as a result. I should also mention that I wrote an app that automatically rerolls initiative every round, so no one (not even myself) knows the turn order, which discourages yo-yo healing (monsters in my campaign will coup de grace if it makes sense given the type of monster and the circumstances, so falling unconscious is risky). [/QUOTE]
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