Inspiration Houserule - let your players do the work!
This is something I've been doing for a while. I saw some folks on Twitter discussing it, so thought Id share what I've been doing. I stole it from the TimeWatch game I played at Gen Con with [MENTION=2]Piratecat[/MENTION].
I don't give out inspirations. Instead, I let my players give them to each other.
That's it. That's the entire houserule! If a player feels like someone has done something cool and in character, they can give an inspiration to them. Typically, this is when a flaw, ideal, or bond is brought into play.
In my game, at least, it works better. The DM is doing less, and the players are performing for each other to an extent. The fact that you can only have one inspiration limits abuse (although if you're players are abusing it, this houserule probably isn't suitable for that group).
Ideally, use a prop that players can hand out. I use a few giant d20s which players can hand to each other. But anything will do - a token, a chip, a coin, an M&M* (which only counts if they don't eat it...)
*Idea stolen from the Monte Cook Games crew.
This is something I've been doing for a while. I saw some folks on Twitter discussing it, so thought Id share what I've been doing. I stole it from the TimeWatch game I played at Gen Con with [MENTION=2]Piratecat[/MENTION].
I don't give out inspirations. Instead, I let my players give them to each other.
That's it. That's the entire houserule! If a player feels like someone has done something cool and in character, they can give an inspiration to them. Typically, this is when a flaw, ideal, or bond is brought into play.
In my game, at least, it works better. The DM is doing less, and the players are performing for each other to an extent. The fact that you can only have one inspiration limits abuse (although if you're players are abusing it, this houserule probably isn't suitable for that group).
Ideally, use a prop that players can hand out. I use a few giant d20s which players can hand to each other. But anything will do - a token, a chip, a coin, an M&M* (which only counts if they don't eat it...)
*Idea stolen from the Monte Cook Games crew.