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Inspiration, hunger, thirst, sleep, and exhaustion
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<blockquote data-quote="Aviose1" data-source="post: 7290815" data-attributes="member: 6922893"><p>I know this is from a couple months ago, but I have been looking for a better way to do inspiration for my West Marches campaign that I am preparing right now. My group's current adventure with another DM is coming to a close, and we will need a story to run. The current DM wants to take a break, so I figured I might as well.</p><p></p><p>It will be this group's first foray into 5e, and they have played every edition from BECMI to Pathfinder/3.x. I want to go a bit more OSR style with it, so this could work really well to help that feel. (Also raising death saves to DC 15, but allowing inspiration to auto-stabilize someone, only recovering 1/4 of Max Hit Dice on a long rest, and no HP, capping short rests to 1 Hit Die spent per hour resting, and adding AngryGM's exploration rules for dungeon-delving)</p><p></p><p>I think I like this, but to do it right with a West Marches campaign, I will likely have to start the party near broke, removing the extra gold that normal character creation ends up with. Maybe limit them to no more than 1 gold after creation? Then again, I could leave it and see how much the first characters assume it will not be that dangerous, regardless of my warnings.</p><p></p><p>I'm also going to have a lot of cash sinks in the town, allowing the players to advance the options available by spending their treasure, and allowing them to find ways to "unlock" other sub-classes and races. (Starting with only the PHB available.)</p></blockquote><p></p>
[QUOTE="Aviose1, post: 7290815, member: 6922893"] I know this is from a couple months ago, but I have been looking for a better way to do inspiration for my West Marches campaign that I am preparing right now. My group's current adventure with another DM is coming to a close, and we will need a story to run. The current DM wants to take a break, so I figured I might as well. It will be this group's first foray into 5e, and they have played every edition from BECMI to Pathfinder/3.x. I want to go a bit more OSR style with it, so this could work really well to help that feel. (Also raising death saves to DC 15, but allowing inspiration to auto-stabilize someone, only recovering 1/4 of Max Hit Dice on a long rest, and no HP, capping short rests to 1 Hit Die spent per hour resting, and adding AngryGM's exploration rules for dungeon-delving) I think I like this, but to do it right with a West Marches campaign, I will likely have to start the party near broke, removing the extra gold that normal character creation ends up with. Maybe limit them to no more than 1 gold after creation? Then again, I could leave it and see how much the first characters assume it will not be that dangerous, regardless of my warnings. I'm also going to have a lot of cash sinks in the town, allowing the players to advance the options available by spending their treasure, and allowing them to find ways to "unlock" other sub-classes and races. (Starting with only the PHB available.) [/QUOTE]
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