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Inspiration is a PC-on-PC Social Skills Question
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<blockquote data-quote="mellored" data-source="post: 6826471" data-attributes="member: 6801209"><p><em><strong>Choose a willing creature</strong> that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns.</em></p><p><em></em></p><p></p><p>So no, you cannot cast haste on a creature if they don't want you to.</p><p></p><p>There's plenty of other examples of "willing" as well.</p><p></p><p>Word of recall.</p><p><em>You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary.</em></p><p>Wind Walk</p><p><em>You and up to ten willing creatures you can see within range assume a gaseous form for the duration,</em></p><p>Water Walk</p><p><em>Up to ten willing creatures you can see within range gain this ability for the duration.</em></p><p>Water breathing</p><p><em>This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends.</em></p><p></p><p>Similar with the battlemaster.</p><p></p><p><em>That creature can immediately use its reaction to make one weapon attack,</em></p><p><em>That creature can use its reaction to move up to half its speed</em></p><p></p><p>No must, but can.</p><p></p><p>There's also "friendly". Which while not explicitly optional, no one forces you to be friendly with the other PC.</p><p><em>choose a friendly creature who can see or hear you. That creature gains...</em></p><p></p><p></p><p>That a PC who uses controlling abilities against unwilling PC's is a social issue?</p><p></p><p>I agree with that.</p><p></p><p>And saying "magic" does not make it any better.</p></blockquote><p></p>
[QUOTE="mellored, post: 6826471, member: 6801209"] [I][B]Choose a willing creature[/B] that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. [/I] So no, you cannot cast haste on a creature if they don't want you to. There's plenty of other examples of "willing" as well. Word of recall. [I]You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary.[/I] Wind Walk [I]You and up to ten willing creatures you can see within range assume a gaseous form for the duration,[/I] Water Walk [I]Up to ten willing creatures you can see within range gain this ability for the duration.[/I] Water breathing [I]This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends.[/I] Similar with the battlemaster. [I]That creature can immediately use its reaction to make one weapon attack,[/I] [I]That creature can use its reaction to move up to half its speed[/I] No must, but can. There's also "friendly". Which while not explicitly optional, no one forces you to be friendly with the other PC. [I]choose a friendly creature who can see or hear you. That creature gains...[/I] That a PC who uses controlling abilities against unwilling PC's is a social issue? I agree with that. And saying "magic" does not make it any better. [/QUOTE]
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