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Inspiration is a PC-on-PC Social Skills Question
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<blockquote data-quote="ChrisCarlson" data-source="post: 6826953" data-attributes="member: 6801216"><p>It's a warlord issue because what you want in a warlord necessarily creates this damned-if-you-do-damned-if-you-dont situation.</p><p></p><p></p><p>...Mike then goes over and slits the orcs' throats himself.</p><p></p><p></p><p>Not how healing magic works. You sure that's an example you want to use?</p><p></p><p></p><p>More bad faith examples to justify bad class design? Why?</p><p></p><p></p><p>The enemy gets a save first. Not that you should let the rules get in the way of a good rant.</p><p></p><p></p><p>So Malinda had declared her readied action to teleport if Mike cast fireball? How very odd.</p><p></p><p></p><p>But guess what? Not one of your flimsy examples used a class mechanic designed specifically around informing any of the other player's options. Unlike your warlord. That's the thing. Your warlord is built around setting up these terrible play scenario examples where people are forced to choose between agency and their friend's enjoyment. Your class does that for a living. That's bad design. Full stop.</p><p></p><p></p><p>Which class features are they using to do this?</p><p></p><p></p><p>More evidence of your lack of understanding of "agency". That's not what it means at all. That you consider a group's roleplaying, of disagreeing on which way to go, to be agency robbing, points once more to you being better served playing boardgames.</p><p></p><p></p><p>Define "cooperate".</p><p></p><p></p><p>That's rather open ended. Which edition? 5e fits me perfectly. Are you suggesting I'm less well suited for your 4e? As much as I enjoyed 4e for what it was, I would certainly agree it is less a good fit that my beloved 5e. And since I've been plying D&D longer than you, and with more people over the years than you, perhaps I know better? Just a theory.</p><p></p><p></p><p>Having played Paranoia many times since the late '80s, I agree its quite fun. Not sure how any of wht you said is relevant to your need to play a character designed around forcing the other players to respect and look up to you in order to receive your good graces and handed-down bennies...</p><p></p><p>And since we are making suggestions: For you, perhaps Candyland would be a better fit? No pesky decisions to make and no annoying rolepaying to get in the way.</p></blockquote><p></p>
[QUOTE="ChrisCarlson, post: 6826953, member: 6801216"] It's a warlord issue because what you want in a warlord necessarily creates this damned-if-you-do-damned-if-you-dont situation. ...Mike then goes over and slits the orcs' throats himself. Not how healing magic works. You sure that's an example you want to use? More bad faith examples to justify bad class design? Why? The enemy gets a save first. Not that you should let the rules get in the way of a good rant. So Malinda had declared her readied action to teleport if Mike cast fireball? How very odd. But guess what? Not one of your flimsy examples used a class mechanic designed specifically around informing any of the other player's options. Unlike your warlord. That's the thing. Your warlord is built around setting up these terrible play scenario examples where people are forced to choose between agency and their friend's enjoyment. Your class does that for a living. That's bad design. Full stop. Which class features are they using to do this? More evidence of your lack of understanding of "agency". That's not what it means at all. That you consider a group's roleplaying, of disagreeing on which way to go, to be agency robbing, points once more to you being better served playing boardgames. Define "cooperate". That's rather open ended. Which edition? 5e fits me perfectly. Are you suggesting I'm less well suited for your 4e? As much as I enjoyed 4e for what it was, I would certainly agree it is less a good fit that my beloved 5e. And since I've been plying D&D longer than you, and with more people over the years than you, perhaps I know better? Just a theory. Having played Paranoia many times since the late '80s, I agree its quite fun. Not sure how any of wht you said is relevant to your need to play a character designed around forcing the other players to respect and look up to you in order to receive your good graces and handed-down bennies... And since we are making suggestions: For you, perhaps Candyland would be a better fit? No pesky decisions to make and no annoying rolepaying to get in the way. [/QUOTE]
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