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Inspiration is a PC-on-PC Social Skills Question
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<blockquote data-quote="Tony Vargas" data-source="post: 6831063" data-attributes="member: 996"><p>That's just begging the question. You hypothetically decided that your character would be uninspireable for whatever reason, refusing to be inspired and foregoing bonuses from Bard and Warlords and Clerics casting Aid and maybe even refusing the occasional Help action depending on how it's described, is all just supporting that character concept, mechanically, not sabotaging it. </p><p></p><p>I can't pretend to disagree with you on that point. ;P </p><p></p><p>All characters 'require' their concept to be acknowledged by the other players around the table, and chargen mechanics are a way of resolving those concepts so everyone can have a remotely compatible idea of what everyone else is playing. Bards and Warlords are in no way unique in that sense. Any character concept become an issue of someone at the table feels a need to deny it. </p><p></p><p>That potential, even if you think it is greater with some classes than others, is no reason to deny a class or concept to /everyone/.</p><p></p><p>That's no different than saying that the Warlord and it's fans must be excluded because it was from 4e, and that's very much at odds with the spirit in which 5e was conceived. </p><p></p><p>If you want to dictate to people what they can and can't play, do it to their faces, at the table - don't try to get WotC to do your dirty work for you.</p><p></p><p>It's a very real option, it's just an option that has mechanical support, and may open up RP opportunities, depending on what it is about your character (assuming it is about your character) that's causing the issue, and how it might be resolved.</p><p></p><p>Don't kid yourself: everyone goes through that about some pet peeve or other. Awful-Good Paladins. Psionics. Kender. Meta-gaming. Threats to immersion. Class imbalances. Hit points. Vancian casting. Gnomes. Whatever. Burying annoyance isn't as good (for you) as letting it go, or even opening up to the possibility that there's some positives to the thing that annoys you, or, at least, being honest with the folks you're gaming with about what you want from the game.</p><p></p><p>But, sure, venting about it on-line, no problem. Demanding WotC take your venting as reason to exclude options from the game, OTOH, not cool.</p><p></p><p>There's never been any need to do so. That's only one possible way of imagining inspiration, and a pretty hackneyed one, at that. And, you didn't even do it at the time, it's only in retrospect, when you go looking for a problem, that you've fabricated one.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6831063, member: 996"] That's just begging the question. You hypothetically decided that your character would be uninspireable for whatever reason, refusing to be inspired and foregoing bonuses from Bard and Warlords and Clerics casting Aid and maybe even refusing the occasional Help action depending on how it's described, is all just supporting that character concept, mechanically, not sabotaging it. I can't pretend to disagree with you on that point. ;P All characters 'require' their concept to be acknowledged by the other players around the table, and chargen mechanics are a way of resolving those concepts so everyone can have a remotely compatible idea of what everyone else is playing. Bards and Warlords are in no way unique in that sense. Any character concept become an issue of someone at the table feels a need to deny it. That potential, even if you think it is greater with some classes than others, is no reason to deny a class or concept to /everyone/. That's no different than saying that the Warlord and it's fans must be excluded because it was from 4e, and that's very much at odds with the spirit in which 5e was conceived. If you want to dictate to people what they can and can't play, do it to their faces, at the table - don't try to get WotC to do your dirty work for you. It's a very real option, it's just an option that has mechanical support, and may open up RP opportunities, depending on what it is about your character (assuming it is about your character) that's causing the issue, and how it might be resolved. Don't kid yourself: everyone goes through that about some pet peeve or other. Awful-Good Paladins. Psionics. Kender. Meta-gaming. Threats to immersion. Class imbalances. Hit points. Vancian casting. Gnomes. Whatever. Burying annoyance isn't as good (for you) as letting it go, or even opening up to the possibility that there's some positives to the thing that annoys you, or, at least, being honest with the folks you're gaming with about what you want from the game. But, sure, venting about it on-line, no problem. Demanding WotC take your venting as reason to exclude options from the game, OTOH, not cool. There's never been any need to do so. That's only one possible way of imagining inspiration, and a pretty hackneyed one, at that. And, you didn't even do it at the time, it's only in retrospect, when you go looking for a problem, that you've fabricated one. [/QUOTE]
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