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Inspiration is a PC-on-PC Social Skills Question
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<blockquote data-quote="jayoungr" data-source="post: 6831978" data-attributes="member: 6702445"><p>I do not accept that a target under the effect of the Bless spell necessarily, as a result of the spell, feels any kind of positive emotion toward the cleric or the cleric's deity. Further thoughts on that are laid out in this post: <a href="http://www.enworld.org/forum/showthread.php?476366-Water-water-everywhere-Nor-any-drop-to-drink/page33&p=6825575&viewfull=1#post6825575" target="_blank">http://www.enworld.org/forum/showthread.php?476366-Water-water-everywhere-Nor-any-drop-to-drink/page33&p=6825575&viewfull=1#post6825575</a></p><p></p><p></p><p>As I keep saying, I believe that mundane inspiration (which also exists in the Inspiring Leader feat, so it's not just a warlord thing) carries with it unique implications about the relationship between the inspirer and the other characters in the party. I recognize that you do not see a difference.</p><p></p><p></p><p>Yes, you will note that I said ALMOST holy reverence. As in, the highest possible level of devotion that can be had <em>without</em> crossing over into sacrilege. </p><p></p><p></p><p>Yes. And this is what people say they want for their warlord characters (i.e., they want to play someone "like Aragorn or Gandalf").</p><p></p><p></p><p>Would you agree that the target must at minimum <em>respect</em> the source of inspiration, and care about what he/she thinks?</p><p></p><p>Also, are you saying that love and admiration are not the most obvious sources of finding inspiration in another character?</p><p></p><p></p><p>My character is still being forced into positive emotions toward another character because of another player's mechanical actions. It's not really better if that happens after the mechanical actions rather than before.</p><p></p><p>If my PC loves and/or respects someone else's PC, I want that to happen because of roleplay, not because of a game mechanic. I want to look at how the other character behaves in the game and then decide whether my PC would find that worthy of love/admiration/respect.</p><p></p><p></p><p>Do you think people like being presented with some character they've never heard of and informed that that they will now love, respect, and find inspiration in him/her? Because I think most people want to decide for themselves whether they (or their PCs) respect and admire someone. They want it to be earned.</p><p></p><p>Out of curiosity, would your thoughts change if the warlord was an NPC? If the GM had a stranger come up to your party in the middle of battle and informed you that the PCs were filled with respect and admiration for this character--<em>before</em> telling you anything else about the character? You wouldn't resent that even a tiny bit?</p><p></p><p></p><p>Well, at least you come out and admit it.</p><p></p><p></p><p>He is the (second) leader of the Fellowship. Are you saying that does not in any sense whatsoever make the other members of the Fellowship subordinate to him? I don't see how you can have a leader without a hierarchy.</p><p></p><p></p><p>There's a difference between commitment to the success of the group as a whole and a feeling of admiration/respect for a single member of the group.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 6831978, member: 6702445"] I do not accept that a target under the effect of the Bless spell necessarily, as a result of the spell, feels any kind of positive emotion toward the cleric or the cleric's deity. Further thoughts on that are laid out in this post: [URL]http://www.enworld.org/forum/showthread.php?476366-Water-water-everywhere-Nor-any-drop-to-drink/page33&p=6825575&viewfull=1#post6825575[/URL] As I keep saying, I believe that mundane inspiration (which also exists in the Inspiring Leader feat, so it's not just a warlord thing) carries with it unique implications about the relationship between the inspirer and the other characters in the party. I recognize that you do not see a difference. Yes, you will note that I said ALMOST holy reverence. As in, the highest possible level of devotion that can be had [I]without[/I] crossing over into sacrilege. Yes. And this is what people say they want for their warlord characters (i.e., they want to play someone "like Aragorn or Gandalf"). Would you agree that the target must at minimum [I]respect[/I] the source of inspiration, and care about what he/she thinks? Also, are you saying that love and admiration are not the most obvious sources of finding inspiration in another character? My character is still being forced into positive emotions toward another character because of another player's mechanical actions. It's not really better if that happens after the mechanical actions rather than before. If my PC loves and/or respects someone else's PC, I want that to happen because of roleplay, not because of a game mechanic. I want to look at how the other character behaves in the game and then decide whether my PC would find that worthy of love/admiration/respect. Do you think people like being presented with some character they've never heard of and informed that that they will now love, respect, and find inspiration in him/her? Because I think most people want to decide for themselves whether they (or their PCs) respect and admire someone. They want it to be earned. Out of curiosity, would your thoughts change if the warlord was an NPC? If the GM had a stranger come up to your party in the middle of battle and informed you that the PCs were filled with respect and admiration for this character--[I]before[/I] telling you anything else about the character? You wouldn't resent that even a tiny bit? Well, at least you come out and admit it. He is the (second) leader of the Fellowship. Are you saying that does not in any sense whatsoever make the other members of the Fellowship subordinate to him? I don't see how you can have a leader without a hierarchy. There's a difference between commitment to the success of the group as a whole and a feeling of admiration/respect for a single member of the group. [/QUOTE]
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