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Inspiration is a PC-on-PC Social Skills Question
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<blockquote data-quote="Lord Twig" data-source="post: 6832892" data-attributes="member: 31754"><p>Seriously? it is not a non-issue for exactly the reason stated.</p><p></p><p></p><p></p><p>So Lay on Hands and Divine Smite aren't magic either I suppose? You can play it however you want at your table, but protective auras and healing hands are magic at my table. And I assume most others as well.</p><p></p><p></p><p></p><p>And I think it has already gone too far in some respects. I think it is already covered very well, just not well enough for you. I house rule things to make the game more to my liking, you should probably do the same.</p><p></p><p></p><p></p><p>Yes, it did go further. It was to explain why a Warlord should be agreed upon by the entire group. As long as all the other players have no problem being inspired by the Warlord it's fine. If someone does not want to have that relationship with the Warlord then it should not be forced upon him.</p><p></p><p></p><p></p><p>And here we go with the judging of my character concepts. Apparently they need development before they are fit to be in a group. But the thing is you can be a good team player without being inspired by your allies.</p><p></p><p>The Fighter, Rogue, Cleric, Wizard party seems to work fine without any inspiring of each other. They can be friends, respect each other, coordinate attacks and use tactics just fine. But throw a Bard or Warlord (or certain abilities of a Battle Master Fighter) and all of a sudden they find those characters inspiring. Because mechanics.</p><p></p><p></p><p></p><p>I'm not saying a Warlord player shows up and says: "I am awesome! Worship me!" But it does require that the other characters have a certain amount of respect, admiration or affection for the Warlord. And not because he has earned it or because of a agreed upon relationship, but because the mechanics of the class require it.</p><p></p><p></p><p></p><p>Nothing! The Thief Rogue and Champion Fighter are two of my favorite class/subclass combinations. But I do believe that certain things require magic to do. You can't fly without magic no matter how awesome you are. Likewise I think other abilities should be limited to magic.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 6832892, member: 31754"] Seriously? it is not a non-issue for exactly the reason stated. So Lay on Hands and Divine Smite aren't magic either I suppose? You can play it however you want at your table, but protective auras and healing hands are magic at my table. And I assume most others as well. And I think it has already gone too far in some respects. I think it is already covered very well, just not well enough for you. I house rule things to make the game more to my liking, you should probably do the same. Yes, it did go further. It was to explain why a Warlord should be agreed upon by the entire group. As long as all the other players have no problem being inspired by the Warlord it's fine. If someone does not want to have that relationship with the Warlord then it should not be forced upon him. And here we go with the judging of my character concepts. Apparently they need development before they are fit to be in a group. But the thing is you can be a good team player without being inspired by your allies. The Fighter, Rogue, Cleric, Wizard party seems to work fine without any inspiring of each other. They can be friends, respect each other, coordinate attacks and use tactics just fine. But throw a Bard or Warlord (or certain abilities of a Battle Master Fighter) and all of a sudden they find those characters inspiring. Because mechanics. I'm not saying a Warlord player shows up and says: "I am awesome! Worship me!" But it does require that the other characters have a certain amount of respect, admiration or affection for the Warlord. And not because he has earned it or because of a agreed upon relationship, but because the mechanics of the class require it. Nothing! The Thief Rogue and Champion Fighter are two of my favorite class/subclass combinations. But I do believe that certain things require magic to do. You can't fly without magic no matter how awesome you are. Likewise I think other abilities should be limited to magic. [/QUOTE]
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