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Inspiration is a PC-on-PC Social Skills Question
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<blockquote data-quote="Lord Twig" data-source="post: 6833829" data-attributes="member: 31754"><p>You see, people like myself keep responding to these posts because they continue to get the whole problem wrong. It's not just that they disagree, it's that they don't even understand the problem.</p><p></p><p>No one has a problem with social skills effecting characters. If you have an BBEG that uses Intimidation on my character and succeeds on his roll, then my character is frightened. That is acceptable because the BBEG is an enemy.</p><p></p><p>Now if another player character uses Intimidation on my character, then I have a problem. Your character is essentially attacking my character with his social skills. Mental violence is still violence. Bluff would be a problem because it is tricking or lying to a supposed friend or ally.</p><p></p><p>And none of this has any relevance to the issues with the Warlord. That's why I am saying you aren't even understanding the problem.</p><p></p><p>So what is the problem? The problem is the Warlord manipulating other characters' emotions, or requiring that other characters look up to him or are inspired by him in order for his powers to work. That's the problem.</p><p></p><p>Yes, history is full of inspiring leaders. But they lead inferiors. They lead their subjects or soldiers. So if you want a PC class that inspires NPCs. Great! Have at it! But don't expect my Wizard or Ranger or Rogue or Paladin or whatever to fall into line.</p><p></p><p>Or you can go with the other solution. You can accept that Warlords manipulate the low-level magic of the natural world to bolster the morale of his allies. Just like Bless, but without the overt magic that can be dispelled.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 6833829, member: 31754"] You see, people like myself keep responding to these posts because they continue to get the whole problem wrong. It's not just that they disagree, it's that they don't even understand the problem. No one has a problem with social skills effecting characters. If you have an BBEG that uses Intimidation on my character and succeeds on his roll, then my character is frightened. That is acceptable because the BBEG is an enemy. Now if another player character uses Intimidation on my character, then I have a problem. Your character is essentially attacking my character with his social skills. Mental violence is still violence. Bluff would be a problem because it is tricking or lying to a supposed friend or ally. And none of this has any relevance to the issues with the Warlord. That's why I am saying you aren't even understanding the problem. So what is the problem? The problem is the Warlord manipulating other characters' emotions, or requiring that other characters look up to him or are inspired by him in order for his powers to work. That's the problem. Yes, history is full of inspiring leaders. But they lead inferiors. They lead their subjects or soldiers. So if you want a PC class that inspires NPCs. Great! Have at it! But don't expect my Wizard or Ranger or Rogue or Paladin or whatever to fall into line. Or you can go with the other solution. You can accept that Warlords manipulate the low-level magic of the natural world to bolster the morale of his allies. Just like Bless, but without the overt magic that can be dispelled. [/QUOTE]
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