Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Inspiration is a PC-on-PC Social Skills Question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6833868" data-attributes="member: 996"><p>Simple numbers illustrate beyond a shadow of a doubt, that the concept is represented to even a tiny fraction of the extent it was in it's original (and still, only) version. It might be handled to your satisfaction - but, as someone who wants the concept excluded entirely, 'to your satisfaction' could mean any handling no matter how poor or trivial, all the way down to 'none at all.' </p><p></p><p>Besides, the point was that you were claiming it couldn't handle the concept as 4e did because 4e was a different game. Not being able to handle a concept as well as another game is not exactly claiming even parity. </p><p>But you were wrong in that assertion: 4e was a different edition of the same game, and it was a much more structured one with more constrained design space. 5e is much more capable of incorporating and handling concepts from other editions, including, trivially, 4e. </p><p>Stop denying it that virtue.</p><p></p><p>Further, the agenda you own up to is merely that you want the Warlord class to be optional. You can rest assured it will be. You could have done so before participating in this thread, as there's no plausible scenario for a class becoming non-optional. </p><p></p><p>Probably from the early days of the game. There weren't a lot of social resolution systems back then, and the ones there were - morale, loyalty, reaction - applied exclusively to NPCs.</p><p></p><p>You make a good point. Resolution system in 5e are as functional if one of the 3 mental stats is involved as they are if one of the 3 physical stats is involved. </p><p></p><p>And the result of that is actually to expand player agency, since you can choose to play a character who is less like you in terms of those 3 stats. You could always play a barbarian much stronger than you, but playing a character smarter, wiser or more charismatic than yourself used to have little bearing on anything beyond spellcasting and henchmen. It's been slowly expanding. In 5e, checks can potentially model such characters quite nicely, assuming the DM rules appropriately when those stats might come up.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6833868, member: 996"] Simple numbers illustrate beyond a shadow of a doubt, that the concept is represented to even a tiny fraction of the extent it was in it's original (and still, only) version. It might be handled to your satisfaction - but, as someone who wants the concept excluded entirely, 'to your satisfaction' could mean any handling no matter how poor or trivial, all the way down to 'none at all.' Besides, the point was that you were claiming it couldn't handle the concept as 4e did because 4e was a different game. Not being able to handle a concept as well as another game is not exactly claiming even parity. But you were wrong in that assertion: 4e was a different edition of the same game, and it was a much more structured one with more constrained design space. 5e is much more capable of incorporating and handling concepts from other editions, including, trivially, 4e. Stop denying it that virtue. Further, the agenda you own up to is merely that you want the Warlord class to be optional. You can rest assured it will be. You could have done so before participating in this thread, as there's no plausible scenario for a class becoming non-optional. Probably from the early days of the game. There weren't a lot of social resolution systems back then, and the ones there were - morale, loyalty, reaction - applied exclusively to NPCs. You make a good point. Resolution system in 5e are as functional if one of the 3 mental stats is involved as they are if one of the 3 physical stats is involved. And the result of that is actually to expand player agency, since you can choose to play a character who is less like you in terms of those 3 stats. You could always play a barbarian much stronger than you, but playing a character smarter, wiser or more charismatic than yourself used to have little bearing on anything beyond spellcasting and henchmen. It's been slowly expanding. In 5e, checks can potentially model such characters quite nicely, assuming the DM rules appropriately when those stats might come up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Inspiration is a PC-on-PC Social Skills Question
Top