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Inspiration is a PC-on-PC Social Skills Question
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<blockquote data-quote="GreenTengu" data-source="post: 6836437" data-attributes="member: 6777454"><p>Guess what? Your real life friends and family have been lying to you about various things since the day you were born. Some of those lies you realize are lies and accept, others you likely don't realize were lies until this day.</p><p>The game world should be no different. Just because you have OOC knowledge that the party member isn't being honest with you does not mean your 6 Wisdom Barbarian gets to automatically get to pass all sense motive checks all the time against all PCs. That is rather twinkish behavior.</p><p></p><p>Honestly, if they are "friend or ally" and you are dense enough for you to expect everything they say, they should never have to roll any bluff check in the first place because you are never trying to discern whether what they say is the truth and just accepting it all at face value.</p><p></p><p>But-- let's take another situation. Let's say that the party is meeting with the friendly king of the region and this king is vital for the future of the campaign. But being the kind of person who uses OOC knowledge liberally in-game, demonstrated by your aversion to other PCs lying to your character, you figure the king has very few hit points but is worth a lot of XP. So you decide to derail the entire campaign to run across the room and stab the king in the face for your big XP payday.</p><p></p><p>Well, the other PCs, should they be able to beat your initiative, should have the option of using both a Strength check to stop you using the grapple rules or a Charisma check to stop you using the social rules. Both should be similarly difficult to overcome.</p><p></p><p></p><p></p><p>You are complaining about mechanics that already exist in the game. It is the most core component of the Bard, ingrained in a few abilities the Paladin picks up and a key component of many of the Battlemaster Fighter maneuvers. In fact, technically all friendly Cleric spells also work that way, most importantly the Bless spell.</p><p></p><p>You want to ignore the cheers or the tactical advice or the tempo of the battle that your team's tactical officer/coordinator is giving out? You are the kind of soldier who shuts off his com unit and ignores the rest of his squad during battle? Well- you have that option.</p><p></p><p>If you are a self-involved arse who doesn't listen to anyone, you are always able to refuse to take the bonus. You do have the option of refusing to be healed, of not bothering to add that extra die to one of your attack or skill rolls before the time is up or deciding that despite the ability making you immune to fear, that you are going to intentionally fail that roll just to spite the other PC.</p><p></p><p>Yes, you are going to suffer more and succeed less than those who do not do these things, but by all means you can choose to not to accept friendly actions if that's what you want to do. Eventually they will just stop wasting their buff opportunities on you and you can pretend to be your own little wretched island that can only have negative interactions with others.</p><p></p><p>You have the option to do all these things. Sure, if a Warlord has debuff abilities, you can't really refuse those ones-- but that is just how things go, you cannot ignore hostile actions by "disbelieving" them just because they use one attribute rather than another.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6836437, member: 6777454"] Guess what? Your real life friends and family have been lying to you about various things since the day you were born. Some of those lies you realize are lies and accept, others you likely don't realize were lies until this day. The game world should be no different. Just because you have OOC knowledge that the party member isn't being honest with you does not mean your 6 Wisdom Barbarian gets to automatically get to pass all sense motive checks all the time against all PCs. That is rather twinkish behavior. Honestly, if they are "friend or ally" and you are dense enough for you to expect everything they say, they should never have to roll any bluff check in the first place because you are never trying to discern whether what they say is the truth and just accepting it all at face value. But-- let's take another situation. Let's say that the party is meeting with the friendly king of the region and this king is vital for the future of the campaign. But being the kind of person who uses OOC knowledge liberally in-game, demonstrated by your aversion to other PCs lying to your character, you figure the king has very few hit points but is worth a lot of XP. So you decide to derail the entire campaign to run across the room and stab the king in the face for your big XP payday. Well, the other PCs, should they be able to beat your initiative, should have the option of using both a Strength check to stop you using the grapple rules or a Charisma check to stop you using the social rules. Both should be similarly difficult to overcome. You are complaining about mechanics that already exist in the game. It is the most core component of the Bard, ingrained in a few abilities the Paladin picks up and a key component of many of the Battlemaster Fighter maneuvers. In fact, technically all friendly Cleric spells also work that way, most importantly the Bless spell. You want to ignore the cheers or the tactical advice or the tempo of the battle that your team's tactical officer/coordinator is giving out? You are the kind of soldier who shuts off his com unit and ignores the rest of his squad during battle? Well- you have that option. If you are a self-involved arse who doesn't listen to anyone, you are always able to refuse to take the bonus. You do have the option of refusing to be healed, of not bothering to add that extra die to one of your attack or skill rolls before the time is up or deciding that despite the ability making you immune to fear, that you are going to intentionally fail that roll just to spite the other PC. Yes, you are going to suffer more and succeed less than those who do not do these things, but by all means you can choose to not to accept friendly actions if that's what you want to do. Eventually they will just stop wasting their buff opportunities on you and you can pretend to be your own little wretched island that can only have negative interactions with others. You have the option to do all these things. Sure, if a Warlord has debuff abilities, you can't really refuse those ones-- but that is just how things go, you cannot ignore hostile actions by "disbelieving" them just because they use one attribute rather than another. [/QUOTE]
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