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Inspiration on a 20 Test: Still the forgotten mechanic
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<blockquote data-quote="OB1" data-source="post: 8751571" data-attributes="member: 6796241"><p>In two sessions of testing the new rule I've found that my players are definitely aware that they get inspiration for rolling a Nat 20, resulting in 3 the first session and 4 in the second session. The rogue has used inspiration twice, both times to get sneak attack when he needed to use his bonus action for something other than hiding or taking aim. The Paladin used it in a tactically advantageous situation to ensure she got a hit with a thunderous smite (resulting in the monster being blown off the side of a spell jamming ship into wildspace). The ranger and fighter never used theirs, and said they were aware they had it, but were waiting for a critical check to use. The players also reminded each other when the party was at 'full inspiration' that someone should use one as future Nat20s wouldn't get it again.</p><p></p><p>In the previous 8 years of me Doing 5e, I regularly forgot to hand out inspiration, and players regularly forgot to use it. For my group, at least, it does seem like the new rule is working as intended, and I expect it to become even more regular with additional practice in game.</p></blockquote><p></p>
[QUOTE="OB1, post: 8751571, member: 6796241"] In two sessions of testing the new rule I've found that my players are definitely aware that they get inspiration for rolling a Nat 20, resulting in 3 the first session and 4 in the second session. The rogue has used inspiration twice, both times to get sneak attack when he needed to use his bonus action for something other than hiding or taking aim. The Paladin used it in a tactically advantageous situation to ensure she got a hit with a thunderous smite (resulting in the monster being blown off the side of a spell jamming ship into wildspace). The ranger and fighter never used theirs, and said they were aware they had it, but were waiting for a critical check to use. The players also reminded each other when the party was at 'full inspiration' that someone should use one as future Nat20s wouldn't get it again. In the previous 8 years of me Doing 5e, I regularly forgot to hand out inspiration, and players regularly forgot to use it. For my group, at least, it does seem like the new rule is working as intended, and I expect it to become even more regular with additional practice in game. [/QUOTE]
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