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Inspiration Points - Other Uses
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<blockquote data-quote="Paraxis" data-source="post: 6361461" data-attributes="member: 13009"><p>FYI you don't accumulate inspiration points, either you have inspiration or you don't. </p><p></p><p>Saying something witty even if you can't think of something yourself -- the player just says his character is saying something witty, why spend a resource on it, if it matters in the game back it up with a charisma (diplomacy) roll.</p><p></p><p>Have the right tool for the right job, ehh just let them try it without the tool but at disadvantage spending the normal inspiration will cancel this penalty out anyway.</p><p></p><p>Critical hits, having advantage on the attack increases the odds much more so if you have an extended crit range anyway.</p><p></p><p>Introducing a narrative element to the game, why not just let the players do this anyway trust me it is more fun when the story is a collaborative effort. </p><p>DM- You see the town of Tearsfall off in the distance, a busy community going about it's day, have any of your characters been to Tearsfall before? If so what exciting thing happened to you? Do you know anyone who still lives there?</p><p>Player A- No, my character has only ever heard tales of this town and some of it's history.</p><p>Player B- My druid trained in the nearby forest, where the stone circle is we would trade with the local farmers.</p><p>Player C- My character passed through here two years ago and had to leave in a hurry after being caught by the mayor in bed with both his daughters. I think he will wear his cloak pulled up over his head, our visit should be brief.</p><p>Player D- Hey wait a minute, my uncle is the mayor!</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6361461, member: 13009"] FYI you don't accumulate inspiration points, either you have inspiration or you don't. Saying something witty even if you can't think of something yourself -- the player just says his character is saying something witty, why spend a resource on it, if it matters in the game back it up with a charisma (diplomacy) roll. Have the right tool for the right job, ehh just let them try it without the tool but at disadvantage spending the normal inspiration will cancel this penalty out anyway. Critical hits, having advantage on the attack increases the odds much more so if you have an extended crit range anyway. Introducing a narrative element to the game, why not just let the players do this anyway trust me it is more fun when the story is a collaborative effort. DM- You see the town of Tearsfall off in the distance, a busy community going about it's day, have any of your characters been to Tearsfall before? If so what exciting thing happened to you? Do you know anyone who still lives there? Player A- No, my character has only ever heard tales of this town and some of it's history. Player B- My druid trained in the nearby forest, where the stone circle is we would trade with the local farmers. Player C- My character passed through here two years ago and had to leave in a hurry after being caught by the mayor in bed with both his daughters. I think he will wear his cloak pulled up over his head, our visit should be brief. Player D- Hey wait a minute, my uncle is the mayor! [/QUOTE]
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