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<blockquote data-quote="Artoomis" data-source="post: 4194137" data-attributes="member: 111"><p>True enough, along with many ways to tweak bardic music.</p><p></p><p>If you could only find a way to do one using an immediate action, you could do swift and standard during your first turn and then immediately thereafter do an immediate for the third one. Even if you do not allow these song to be maintained together, you'd still have all three going for the entire comabt, most likely. In any case, if you start with one active., you could potentially do the other to the first round.</p><p></p><p>The primary time this having mutiple songs active at the same time makes a difference is between combats - keeping three songs going all the way up to the next combat is clearly more effective than only one song active.</p><p></p><p>If combat is expected, then at least one Inspire should be active. As written, the rules allow you to have all three Inspires active, if you meet all the requirements (ranks in perform, and level requirements).</p><p></p><p>There is little doubt, at least in my mind, that the three different Inspire abiliteis may all be active at the same time, as the rules are written. That's because the rules give very, very specific conditions that end the active use of one of these Inspire abilities, and using another one of them does not meet the citeria for having to end maintaining the previous one.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 4194137, member: 111"] True enough, along with many ways to tweak bardic music. If you could only find a way to do one using an immediate action, you could do swift and standard during your first turn and then immediately thereafter do an immediate for the third one. Even if you do not allow these song to be maintained together, you'd still have all three going for the entire comabt, most likely. In any case, if you start with one active., you could potentially do the other to the first round. The primary time this having mutiple songs active at the same time makes a difference is between combats - keeping three songs going all the way up to the next combat is clearly more effective than only one song active. If combat is expected, then at least one Inspire should be active. As written, the rules allow you to have all three Inspires active, if you meet all the requirements (ranks in perform, and level requirements). There is little doubt, at least in my mind, that the three different Inspire abiliteis may all be active at the same time, as the rules are written. That's because the rules give very, very specific conditions that end the active use of one of these Inspire abilities, and using another one of them does not meet the citeria for having to end maintaining the previous one. [/QUOTE]
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