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Inspire Courage + Greatness + Heriocs
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<blockquote data-quote="Artoomis" data-source="post: 4194184" data-attributes="member: 111"><p>The rules are quite specific on this. Only certain things cause you to stop maintaining one of these non-concentration-required bardic music abilites. Using a "Su" ability is not one of those things, ergo, using a Su abiolity does not stop the previous ability from on-going functioning. All the "Inspire" abilities are Su abilities. And there you have it.</p><p></p><p></p><p></p><p>Each bardic music ability is it's own ability, so much so, that some are "Su" and some are "Sp." They are not a "single ability..." nor is there a "single ability" use restriction anyway. You may use an ability mutiple times if that ability has no rule that prevents such a use. You simply follow the rules on when you are allowed to use that ability - though, of course, using the same ability mutiple time normally has no ebenfit. If I were to use Inspire Courage (or any other Inspire ability) and then, while still maintaining it, use the same Inspire ability again, there would be no net gain at all. Stacking issues aside, it would be a "same source" problem, so no stacking with itself.</p><p></p><p></p><p></p><p>See above post on "contrapuntal" music. You could play two songs at once, perhaps, but that does not matter when the music is non-magical. </p><p></p><p></p><p></p><p></p><p></p><p>Nothing in there about this applying to a <u>single</u> (only) use of Barid Music. This just describes what sort of thing is required to be done to activate any one of these abiltiies.</p><p></p><p></p><p></p><p>Common sense is pretty much all that's left for your argument. The rules are really pretty clear, but it's fine to apply "common sense" if you like - though folks will, of course, disagree over how "common sense" applies, so I cannot argue against what you consider "common sense." The again, we have actual rules so that we do not need to rely upon everyone's different views of "common sense." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p><strong><em>All of my reponse is only about what the rules actually say, and not about how you might apply those rules in your game - that's an entirely different matter.</em></strong> I would not presume to tell you how you should play your own game!</p></blockquote><p></p>
[QUOTE="Artoomis, post: 4194184, member: 111"] The rules are quite specific on this. Only certain things cause you to stop maintaining one of these non-concentration-required bardic music abilites. Using a "Su" ability is not one of those things, ergo, using a Su abiolity does not stop the previous ability from on-going functioning. All the "Inspire" abilities are Su abilities. And there you have it. Each bardic music ability is it's own ability, so much so, that some are "Su" and some are "Sp." They are not a "single ability..." nor is there a "single ability" use restriction anyway. You may use an ability mutiple times if that ability has no rule that prevents such a use. You simply follow the rules on when you are allowed to use that ability - though, of course, using the same ability mutiple time normally has no ebenfit. If I were to use Inspire Courage (or any other Inspire ability) and then, while still maintaining it, use the same Inspire ability again, there would be no net gain at all. Stacking issues aside, it would be a "same source" problem, so no stacking with itself. See above post on "contrapuntal" music. You could play two songs at once, perhaps, but that does not matter when the music is non-magical. Nothing in there about this applying to a [u]single[/u] (only) use of Barid Music. This just describes what sort of thing is required to be done to activate any one of these abiltiies. Common sense is pretty much all that's left for your argument. The rules are really pretty clear, but it's fine to apply "common sense" if you like - though folks will, of course, disagree over how "common sense" applies, so I cannot argue against what you consider "common sense." The again, we have actual rules so that we do not need to rely upon everyone's different views of "common sense." ;) [b][i]All of my reponse is only about what the rules actually say, and not about how you might apply those rules in your game - that's an entirely different matter.[/i][/b][i][/i] I would not presume to tell you how you should play your own game! [/QUOTE]
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