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*Pathfinder & Starfinder
Inspire Courage + Greatness + Heriocs
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<blockquote data-quote="Artoomis" data-source="post: 4195903" data-attributes="member: 111"><p>??</p><p></p><p>I am very confused by this statement. Since there has been much discussion, can you summarize how you have, <strong><em>using the rules,</em></strong> addressed each of the following:</p><p></p><p>1. Bardic music is not, in and of itself, an ability, it is a "category" of abilities. (Thus no disallowance of "using the same ability twice" argument has any validity). Inspire Courage is a Supernatural ability. Inspire Greatness is a Supernatural ability. Fascinate is a Spell-like ability. Etc., etc.</p><p></p><p>2. Bardic music abilities that do not require concentration (which included the "Inspire" abilities) do not require an action to maintain (Though I will agree that a free action to make the appropriate sounds is implied as a requirement).</p><p></p><p>3. Prohibited actions while maintaining a bardic music ability are: "cast spells, activate magic items by spell completion (such as scrolls), spell trigger (such as wands), or command word" <strong><em>That is the list of prohibited actions in its entirety,</em></strong> which is really the core of my argument.</p><p></p><p>4. One may use a Supernatural ability while maintaining a bardic "inspire" ability.</p><p></p><p>5. The "Inspire" abilities are Supernatural abilities.</p><p></p><p>6. No new performance is required to start a different "Inspire" ability.</p><p></p><p>I agree that conditions that prohibit a bard from taking any actions (stunned, dead, etc.) would certainly prevent one from maintaining any bardic music abilities, though this has no bearing whatsoever on my argument.</p><p></p><p>I have no opinion (at this time) on the appropriateness of the rules as written. I'd be happy to debate that, but first let's stick to what the rules actually say.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 4195903, member: 111"] ?? I am very confused by this statement. Since there has been much discussion, can you summarize how you have, [b][i]using the rules,[/i][/b][i][/i] addressed each of the following: 1. Bardic music is not, in and of itself, an ability, it is a "category" of abilities. (Thus no disallowance of "using the same ability twice" argument has any validity). Inspire Courage is a Supernatural ability. Inspire Greatness is a Supernatural ability. Fascinate is a Spell-like ability. Etc., etc. 2. Bardic music abilities that do not require concentration (which included the "Inspire" abilities) do not require an action to maintain (Though I will agree that a free action to make the appropriate sounds is implied as a requirement). 3. Prohibited actions while maintaining a bardic music ability are: "cast spells, activate magic items by spell completion (such as scrolls), spell trigger (such as wands), or command word" [b][i]That is the list of prohibited actions in its entirety,[/i][/b][i][/i] which is really the core of my argument. 4. One may use a Supernatural ability while maintaining a bardic "inspire" ability. 5. The "Inspire" abilities are Supernatural abilities. 6. No new performance is required to start a different "Inspire" ability. I agree that conditions that prohibit a bard from taking any actions (stunned, dead, etc.) would certainly prevent one from maintaining any bardic music abilities, though this has no bearing whatsoever on my argument. I have no opinion (at this time) on the appropriateness of the rules as written. I'd be happy to debate that, but first let's stick to what the rules actually say. [/QUOTE]
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