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General Tabletop Discussion
Character Builds & Optimization
Inspire Courage Optimization
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<blockquote data-quote="Sejs" data-source="post: 3282668" data-attributes="member: 4910"><p>Melodic Casting and Vest of Legends don't directly relate to Inspire Courage.</p><p></p><p>Skip Words of Creation. It's exalted. Having to be Double Plus Good all the time quickly becomes unfun. And unteneble. Plus the non-lethal damage all the time really kinda sucks.</p><p></p><p>Masterwork instrument info: </p><p><strong>Drums:</strong> +1 to the bonus to damage w/ Inspire Courage, but -1 to the bonus vs charm and fear.</p><p></p><p><strong>Fiddle:</strong> +1 to the bonus vs charm and fear w/ Inspire Courage. If you have 5 or more ranks in Perform (Dance) the bonus increases to +2.</p><p></p><p>(Flute gives +2 to countersong checks)</p><p></p><p>(Harp lets you target one additional creature with Fascinate and more importantly, with Inspire Greatness)</p><p></p><p><strong>Horn:</strong> +1 to the bonus to damage and save vs fear w/ Inspire Courage, but the effect ends 1 round after the recipient can no longer hear the bard toot.</p><p></p><p>(Lute: +1 level to determining effectiveness of bardic music. Potentially useful if you're at a threshhold level. Don't give access to new abilities, just +1 er.. Performer Level for those that you already have.)</p><p></p><p><strong>Mandolin:</strong> +1 to the attack roll bonus w/ Inspire Courage, but -1 to everything else (damage, save vs charm/fear).</p><p></p><p>(Pan Pipes give a +1 bonus to perform checks for Fascinate and +1 to the DC of Suggestion.)</p></blockquote><p></p>
[QUOTE="Sejs, post: 3282668, member: 4910"] Melodic Casting and Vest of Legends don't directly relate to Inspire Courage. Skip Words of Creation. It's exalted. Having to be Double Plus Good all the time quickly becomes unfun. And unteneble. Plus the non-lethal damage all the time really kinda sucks. Masterwork instrument info: [b]Drums:[/b] +1 to the bonus to damage w/ Inspire Courage, but -1 to the bonus vs charm and fear. [b]Fiddle:[/b] +1 to the bonus vs charm and fear w/ Inspire Courage. If you have 5 or more ranks in Perform (Dance) the bonus increases to +2. (Flute gives +2 to countersong checks) (Harp lets you target one additional creature with Fascinate and more importantly, with Inspire Greatness) [b]Horn:[/b] +1 to the bonus to damage and save vs fear w/ Inspire Courage, but the effect ends 1 round after the recipient can no longer hear the bard toot. (Lute: +1 level to determining effectiveness of bardic music. Potentially useful if you're at a threshhold level. Don't give access to new abilities, just +1 er.. Performer Level for those that you already have.) [b]Mandolin:[/b] +1 to the attack roll bonus w/ Inspire Courage, but -1 to everything else (damage, save vs charm/fear). (Pan Pipes give a +1 bonus to perform checks for Fascinate and +1 to the DC of Suggestion.) [/QUOTE]
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