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Inspire Courage Optimization
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<blockquote data-quote="Rystil Arden" data-source="post: 3290843" data-attributes="member: 29014"><p>Yep, I agree with you on that, Mistwell--it is definitely balanced as part of this build vis-a-vis the other feats and the items (though all of them together starts becoming pretty large, I also admit). It starts becoming much more questionable when it starts doubling the higher numbers (though admittedly it deals a bunch more nonlethal at that point), simply because +10/+10 rather than +4/+4 is enormous, even at level 20 (or level 14 if you have the items). It basically means that any target you can hit without resorting to the 20 auto-hit is going to suddenly become a much easier to hit (if you had a 10% chance to hit, now you have a 60% chance to hit. If you had at least a 45% chance to hit, now you only miss on a 1). </p><p></p><p>I would imagine that a party which is buffed in this way would have no problem with killing CR 20 opponents (though they may have problems surviving attacks from such opponents since they don't have commensurately higher AC and saves).</p><p></p><p>All in all, a highly effective combination. I'd have to play with it to see if it was disruptive, though I imagine it might be somewhat because of the way it makes the party much better at killing than it is at surviving (so anything that won't slaughter them might be too easy to kill).</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3290843, member: 29014"] Yep, I agree with you on that, Mistwell--it is definitely balanced as part of this build vis-a-vis the other feats and the items (though all of them together starts becoming pretty large, I also admit). It starts becoming much more questionable when it starts doubling the higher numbers (though admittedly it deals a bunch more nonlethal at that point), simply because +10/+10 rather than +4/+4 is enormous, even at level 20 (or level 14 if you have the items). It basically means that any target you can hit without resorting to the 20 auto-hit is going to suddenly become a much easier to hit (if you had a 10% chance to hit, now you have a 60% chance to hit. If you had at least a 45% chance to hit, now you only miss on a 1). I would imagine that a party which is buffed in this way would have no problem with killing CR 20 opponents (though they may have problems surviving attacks from such opponents since they don't have commensurately higher AC and saves). All in all, a highly effective combination. I'd have to play with it to see if it was disruptive, though I imagine it might be somewhat because of the way it makes the party much better at killing than it is at surviving (so anything that won't slaughter them might be too easy to kill). [/QUOTE]
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