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Inspire Courage Optimization
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<blockquote data-quote="Mistwell" data-source="post: 4136292" data-attributes="member: 2525"><p>Some interesting additional tidbits found from here and there that may help with this build:</p><p></p><p>Chaos Music Feat (Dragon Magazine #326, pg. 80). Pre-Req: Chaotic Alignment, DM permission (similar to Exalted feat, this is an Anarchic feat), Perform 4, Bardic Music. Your effective bard level increases by +4 for the purposes of determining which bardic music abilities you can use. This feat can't increase your effective bard level beyond your Hit Dice. However, if you can't benefit from the full bonus immediately, but you later gain nonbard Hit Dice, you may apply the rest of the bonus. For example, a human 5th-level bard / 3rd-level fighter who selects this feat would increase his effective bard level from 5th to 8th (since he has 8 HD), allowing him to use the suggestion ability and increasing his inspire courage to +2. If he later gained another nonbard level, he would gain the remainder of the bonus and his effective bard level for bardic music abilities would become 9th (since he now has 9 HD). This does not affect your spells per day or spells known. It only increases your effective bard level in regards to using your bardic music ability.</p><p></p><p>Message Spell: The PHB specifically gives the example that chanting to make a Rogue move more silently is self-defeating. Later on, Wizards & co. came out with the Subsonics feat (Song & Silence, re-printed in Complete Adventurer) which allows only your allies to hear your songs. Meanwhile, canny Bards have been able to do this the whole time simply by using the Message cantrip. You can also cast it so only a specific enemy can hear your songs (should you want to Fascinate or Suggest something to them). You can learn it at 1st level, it's a 0-level spell, it lasts for 10 minutes per round, it can travel hundreds of feet through twisty passageways and under doors, and it has no saving throw. A must-have cantrip for all Bards. </p><p></p><p>Invisibility Spell: A Bard is a great buffer for other members of the team, but somewhat vulnerable with his low hit points. Singing while invisible will not cause you to become visible (because it is not an attack), and it makes it much harder for the bad guys to hit you. Combine this with Message and the bad guys won't hear you either. As a 2nd level spell, you can get it at Bard level 4 at the earliest. </p><p></p><p>Dragonfire Inspiration feat (Dragon Magic, Pg. 18). Pre-req: Cha 11, Dragonblood subtype, bardic music. When you use your bardic music to inspire courage, you can choose to imbue your allies with dragonfire. This choice is made when first activating the ability, and the choice applies to all allies affected. Each ally so inspired loses the standard morale bonus on weapon attack rolls and damage rolls. Instead, he deals an extra 1d6 points of fire damage with his weapons for every point of morale bonus that your inspire courage ability would normally add to the attack roll. For example, an 8th-level bard using this ability would add 2d6 points of fire damage to his allies’ attacks. Special: If you have the Draconic Heritage feat or if you are a half-dragon, the extra damage is of the energy type (acid, cold, electricity, fire, or sonic) that corresponds to your heritage or your draconic parent instead. If your feat or your parent is nor associated with one of these energy types, this feat has no effect for you.</p><p></p><p>Snowflake Wardance feat (Frostburn, pg 50). Pre-req: Bardic Music, Perform (dance) 6 ranks. By expending one of your daily uses of bardic music, you may perform a deadly style of combat known as the snowflake wardance. Activating a snowflake wardance is a free action, and once activated, you add your Charisma modifier to your attack rolls with any slashing melee weapon you wield in one hand. This bonus to hit stacks with any bonuses to get from a high Strength score (or Dexterity score, if you are using Weapon Finesse). You cannot use this feat if you are carrying a shield, wearing medium or heavy armor, or carrying a medium or heavy load. A snowflake wardance lasts for a number of rounds equal to your ranks in Perform (dance). Performing a snowflake wardance is physically tiresome – when the snowflake wardance ends, you become fatigued for the next 10 minutes.</p><p></p><p>I wonder if you can stack the bonus from a Crystal Echoblade with a Snowflake Wardance?</p></blockquote><p></p>
[QUOTE="Mistwell, post: 4136292, member: 2525"] Some interesting additional tidbits found from here and there that may help with this build: Chaos Music Feat (Dragon Magazine #326, pg. 80). Pre-Req: Chaotic Alignment, DM permission (similar to Exalted feat, this is an Anarchic feat), Perform 4, Bardic Music. Your effective bard level increases by +4 for the purposes of determining which bardic music abilities you can use. This feat can't increase your effective bard level beyond your Hit Dice. However, if you can't benefit from the full bonus immediately, but you later gain nonbard Hit Dice, you may apply the rest of the bonus. For example, a human 5th-level bard / 3rd-level fighter who selects this feat would increase his effective bard level from 5th to 8th (since he has 8 HD), allowing him to use the suggestion ability and increasing his inspire courage to +2. If he later gained another nonbard level, he would gain the remainder of the bonus and his effective bard level for bardic music abilities would become 9th (since he now has 9 HD). This does not affect your spells per day or spells known. It only increases your effective bard level in regards to using your bardic music ability. Message Spell: The PHB specifically gives the example that chanting to make a Rogue move more silently is self-defeating. Later on, Wizards & co. came out with the Subsonics feat (Song & Silence, re-printed in Complete Adventurer) which allows only your allies to hear your songs. Meanwhile, canny Bards have been able to do this the whole time simply by using the Message cantrip. You can also cast it so only a specific enemy can hear your songs (should you want to Fascinate or Suggest something to them). You can learn it at 1st level, it's a 0-level spell, it lasts for 10 minutes per round, it can travel hundreds of feet through twisty passageways and under doors, and it has no saving throw. A must-have cantrip for all Bards. Invisibility Spell: A Bard is a great buffer for other members of the team, but somewhat vulnerable with his low hit points. Singing while invisible will not cause you to become visible (because it is not an attack), and it makes it much harder for the bad guys to hit you. Combine this with Message and the bad guys won't hear you either. As a 2nd level spell, you can get it at Bard level 4 at the earliest. Dragonfire Inspiration feat (Dragon Magic, Pg. 18). Pre-req: Cha 11, Dragonblood subtype, bardic music. When you use your bardic music to inspire courage, you can choose to imbue your allies with dragonfire. This choice is made when first activating the ability, and the choice applies to all allies affected. Each ally so inspired loses the standard morale bonus on weapon attack rolls and damage rolls. Instead, he deals an extra 1d6 points of fire damage with his weapons for every point of morale bonus that your inspire courage ability would normally add to the attack roll. For example, an 8th-level bard using this ability would add 2d6 points of fire damage to his allies’ attacks. Special: If you have the Draconic Heritage feat or if you are a half-dragon, the extra damage is of the energy type (acid, cold, electricity, fire, or sonic) that corresponds to your heritage or your draconic parent instead. If your feat or your parent is nor associated with one of these energy types, this feat has no effect for you. Snowflake Wardance feat (Frostburn, pg 50). Pre-req: Bardic Music, Perform (dance) 6 ranks. By expending one of your daily uses of bardic music, you may perform a deadly style of combat known as the snowflake wardance. Activating a snowflake wardance is a free action, and once activated, you add your Charisma modifier to your attack rolls with any slashing melee weapon you wield in one hand. This bonus to hit stacks with any bonuses to get from a high Strength score (or Dexterity score, if you are using Weapon Finesse). You cannot use this feat if you are carrying a shield, wearing medium or heavy armor, or carrying a medium or heavy load. A snowflake wardance lasts for a number of rounds equal to your ranks in Perform (dance). Performing a snowflake wardance is physically tiresome – when the snowflake wardance ends, you become fatigued for the next 10 minutes. I wonder if you can stack the bonus from a Crystal Echoblade with a Snowflake Wardance? [/QUOTE]
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