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Community
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*Pathfinder & Starfinder
Inspire Greatness -- Bonus Hit Dice?
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<blockquote data-quote="Nifft" data-source="post: 4178190" data-attributes="member: 6562"><p>Okay, you get one point for making it a formula. But negative ten points for being totally irrelevant.</p><p></p><p> No, it wasn't, and it's still not (despite whatever you edited). The SRD quote below is simply a description of temporary hit points -- which I quote as part of my argument. Trust me, it's not going to win you this argument.</p><p></p><p> No. They are <strong>bonus</strong> hit dice, which is a term that appears nowhere else, and is apparently difficult to suss. Thus, their nature is under contention.</p><p></p><p> They are <strong>bonus</strong>, and they go away when the effect goes away -- but I don't see any limit on the effect's duration. You could hire a Warforged Bard to follow you around and Inspire Greatness in you until your natural death.</p><p></p><p> Nope. If you read the passage you quote (the one you refer to as "below", above) you'll notice that the <strong>normal</strong> HP granted by an increased Con score are not <strong>temporary</strong>. Since Inspire Greatness grants <strong>temporary</strong> hit points, the extra ones granted by a combination of Inspire Greatness and increased Con score should be regarded as abnormal to the point of uniqueness.</p><p></p><p> The hit points that a Con increase <u>always</u> grant are not "temporary hit points". The additional temporary hit points that the combination of a Con increase <u>and</u> Inspire Greatness grant (above and beyond the <strong>normal</strong> hit points granted by the Con increase) are "temporary hit points".</p><p></p><p> I don't get how you can think your argument makes sense. I've tried to spell out why above.</p><p></p><p> I'll try to make it more clear. (Also, you should look up "rationale". That's the third time.)</p><p></p><p> There are no effects that temporarily increase your actual hit dice, so I honestly have no clue if they are handled the same way. I'd imagine so, but I'd like to see one before commenting. ("Begging the question", etc.)</p><p></p><p> Does this mean you didn't understand the distinction I was making?</p><p></p><p> ("Begging the question", etc.) "Temporary hit points" are related to your Con when someone uses Inspire Greatness on you. The fact that they're not governed by Con at other times is irrelevant.</p><p></p><p><em>False life</em> grants 1d10+caster level temporary hit points. <em>Aid</em> grants 1d8. Since <em>aid</em> ignores caster level, is <em>false life</em> wrong? No, because there is <strong>no</strong> standard formula for temporary hit points.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 4178190, member: 6562"] Okay, you get one point for making it a formula. But negative ten points for being totally irrelevant. No, it wasn't, and it's still not (despite whatever you edited). The SRD quote below is simply a description of temporary hit points -- which I quote as part of my argument. Trust me, it's not going to win you this argument. No. They are [b]bonus[/b] hit dice, which is a term that appears nowhere else, and is apparently difficult to suss. Thus, their nature is under contention. They are [b]bonus[/b], and they go away when the effect goes away -- but I don't see any limit on the effect's duration. You could hire a Warforged Bard to follow you around and Inspire Greatness in you until your natural death. Nope. If you read the passage you quote (the one you refer to as "below", above) you'll notice that the [b]normal[/b] HP granted by an increased Con score are not [b]temporary[/b]. Since Inspire Greatness grants [b]temporary[/b] hit points, the extra ones granted by a combination of Inspire Greatness and increased Con score should be regarded as abnormal to the point of uniqueness. The hit points that a Con increase [u]always[/u] grant are not "temporary hit points". The additional temporary hit points that the combination of a Con increase [u]and[/u] Inspire Greatness grant (above and beyond the [b]normal[/b] hit points granted by the Con increase) are "temporary hit points". I don't get how you can think your argument makes sense. I've tried to spell out why above. I'll try to make it more clear. (Also, you should look up "rationale". That's the third time.) There are no effects that temporarily increase your actual hit dice, so I honestly have no clue if they are handled the same way. I'd imagine so, but I'd like to see one before commenting. ("Begging the question", etc.) Does this mean you didn't understand the distinction I was making? ("Begging the question", etc.) "Temporary hit points" are related to your Con when someone uses Inspire Greatness on you. The fact that they're not governed by Con at other times is irrelevant. [i]False life[/i] grants 1d10+caster level temporary hit points. [i]Aid[/i] grants 1d8. Since [i]aid[/i] ignores caster level, is [i]false life[/i] wrong? No, because there is [b]no[/b] standard formula for temporary hit points. Cheers, -- N [/QUOTE]
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