DnDChick
Demon Queen of Templates
Here is another ad-inspired creature, the Hair Monster!
You can watch the original commercial here:
http://www.visit4info.com/details.cfm?adid=21679
Hair Monster
Fine Magical Beast
Hit Dice: 1/4d8 (1 hp)
Initiative: +3
Speed: 5 ft. (1 square), 5 ft. climb
Armor Class: 21 (+8 size, +3 Dex), touch 21, flat-footed 18
Base Attack/Grapple: +0/-20
Attack: Bite +11 melee (1 point)
Full Attack: Bite +11 melee (1 point)
Space/Reach: 1/2 ft./0 ft.
Special Attacks: Grease
Special Qualities: Low-light vision
Saves: Fort +0, Ref +5, Will +0
Abilities: Str 2, Dex 16, Con 11, Int 2, Wis 10, Cha 13
Skills: Climb +11, Hide +22*
Feats: Weapon Finesse (bite)
Environment: Temperate forest
Organization: Solitary, brood (2 adults and 1d4 young), or colony (4-24)
Challenge Rating: 1/8
Treasure: None
Alignment: Always neutral
Advancement: 1/4 HD (Diminutive)
Level Adjustment: (Improved Familiar)
This creature resembles a small primate, similar to a bush baby. It has six limbs that end in webbed, gripping fingers, and a small tail curls up over its back.
A hair monster is a rodent-like creature that some sages believe evolved in the long, matted hair of dire mammals. Hair monsters excrete a grease-like substance that enables them to move quickly through long hair. In larger animals, hair monsters weave little nests for themselves out of matted, greasy hair and dirt, and can live there comfortably for some time. Hair monsters are insectivores, and have a symbiotic relationship of sorts with their hosts. The hair monsters consume pests while getting some measure of protection from their hosts.
In order to remain hidden, a hair monster can change the color of its fur and skin at will to match that of its host. They are light enough and have so soft a touch that they usually go unnoticed by Large or larger hosts. It is nearly impossible for a host to be rid of a hair monster without using some irritant such as soap or alcohol.
Combat
Being as small as mice, hair monsters are not effective combatants. They flee from anything larger than themselves except their chosen host.
Grease (Ex): With a successful touch attack a hair monster can create a greasy coating on an item. Material objects not in use are always affected by this ability, while an object wielded or employed by a creature receives a DC 11 Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and on grapple checks made to resist or escape a grapple or to escape a pin.
The save DC is Constitution-based.
Skills: A hair monster has a +4 bonus on Hide checks in hair. A hair monster has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. A hair monster uses its Dexterity bonus instead of its Strength bonus for Climb checks.
Hair Monsters as Familiars
To have a hair monster as a familiar, an arcane spellcaster must have the Improved Familar feat (see the DMG) and have at least 1 arcane spellcasting level in a class that can have a familiar. A hair monster provides its master with a +3 bonus on Escape Artist checks as long as it is within 1 mile.
You can watch the original commercial here:
http://www.visit4info.com/details.cfm?adid=21679

Hair Monster
Fine Magical Beast
Hit Dice: 1/4d8 (1 hp)
Initiative: +3
Speed: 5 ft. (1 square), 5 ft. climb
Armor Class: 21 (+8 size, +3 Dex), touch 21, flat-footed 18
Base Attack/Grapple: +0/-20
Attack: Bite +11 melee (1 point)
Full Attack: Bite +11 melee (1 point)
Space/Reach: 1/2 ft./0 ft.
Special Attacks: Grease
Special Qualities: Low-light vision
Saves: Fort +0, Ref +5, Will +0
Abilities: Str 2, Dex 16, Con 11, Int 2, Wis 10, Cha 13
Skills: Climb +11, Hide +22*
Feats: Weapon Finesse (bite)
Environment: Temperate forest
Organization: Solitary, brood (2 adults and 1d4 young), or colony (4-24)
Challenge Rating: 1/8
Treasure: None
Alignment: Always neutral
Advancement: 1/4 HD (Diminutive)
Level Adjustment: (Improved Familiar)
This creature resembles a small primate, similar to a bush baby. It has six limbs that end in webbed, gripping fingers, and a small tail curls up over its back.
A hair monster is a rodent-like creature that some sages believe evolved in the long, matted hair of dire mammals. Hair monsters excrete a grease-like substance that enables them to move quickly through long hair. In larger animals, hair monsters weave little nests for themselves out of matted, greasy hair and dirt, and can live there comfortably for some time. Hair monsters are insectivores, and have a symbiotic relationship of sorts with their hosts. The hair monsters consume pests while getting some measure of protection from their hosts.
In order to remain hidden, a hair monster can change the color of its fur and skin at will to match that of its host. They are light enough and have so soft a touch that they usually go unnoticed by Large or larger hosts. It is nearly impossible for a host to be rid of a hair monster without using some irritant such as soap or alcohol.
Combat
Being as small as mice, hair monsters are not effective combatants. They flee from anything larger than themselves except their chosen host.
Grease (Ex): With a successful touch attack a hair monster can create a greasy coating on an item. Material objects not in use are always affected by this ability, while an object wielded or employed by a creature receives a DC 11 Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and on grapple checks made to resist or escape a grapple or to escape a pin.
The save DC is Constitution-based.
Skills: A hair monster has a +4 bonus on Hide checks in hair. A hair monster has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. A hair monster uses its Dexterity bonus instead of its Strength bonus for Climb checks.
Hair Monsters as Familiars
To have a hair monster as a familiar, an arcane spellcaster must have the Improved Familar feat (see the DMG) and have at least 1 arcane spellcasting level in a class that can have a familiar. A hair monster provides its master with a +3 bonus on Escape Artist checks as long as it is within 1 mile.
Last edited: