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<blockquote data-quote="Nifft" data-source="post: 986332" data-attributes="member: 6562"><p><strong>My Players Stay Out!</strong></p><p></p><p><strong>Hal-Thonlis-Baal</strong></p><p></p><p>The being originally known as Bris-Thonis-Hirifim fell before mankind's rise. It served under Moloch before he was "removed from office" during the Infernal Reconing.</p><p></p><p>Thereafter, Hal served the Hag Countess, eventually being assigned to one of her underlings on the Prime: a powerful Night Hag known as the Sea Witch, who dominated the oceans on a small planet called Earth.</p><p></p><p>The Sea Wtich in turn assigned Hal to serve one of her six Sisters, who will remain undetailed, just in case my players decide to peek in.</p><p></p><p><strong>Blightwisp</strong> (Small Outsider [Evil, Lawful], 5' reach, 60' fly (perfect))</p><p>Fallen Lantern Archon -- looks like a floating misty orb of darkness.</p><p></p><p><strong>HD</strong> 2d8 +14</p><p><strong>Init</strong> +3 (Feat)</p><p><strong>AC</strong> 14, Touch 10, Flat 14 -- +2/All vs. Good</p><p><strong>Saves</strong> Fort +5, Ref +2, Will +2 -- +2/All vs. Good</p><p><strong>Abil</strong> Str 1, Dex 8, Con 15, Int 9, Wis 10, Cha 17</p><p></p><p><strong>SQ</strong> Darkvision 60 ft., Electricity & Petrification immunity, DR 20/+1, Teleport, Tongues, Magic Circle vs. Good</p><p></p><p><strong>Feats</strong> Improved Initiative</p><p><strong>Skills</strong> Hide +8/+16*, Move Silently +4, Spot +5, Listen +5, Bluff +12, Sense Motive +10, Intimidate +8</p><p><em>* Blightwisps gain a +8 Racial bonus to Hide checks in darkness, and a +4 Racial bonus to all Bluff and Sense Motive checks</em></p><p></p><p><strong>Su & Sp Abilities</strong> (caster level 2):</p><p>- Detect Good</p><p>- Aura of Menace [20 ft., Will DC 14]</p><p>- 1/day Command [DC 14]</p><p>- 2/day Prot. from Good (Duration: 2 min)</p><p>- 3/day Darkness (Duration: 20 min)</p><p>- 3/day Doom [DC 14]</p><p></p><p><strong>Attack</strong> +2/+2 (Unholy ray touch, range 30 ft., 1d6 Unholy damage)</p><p></p><p>CR 4</p></blockquote><p></p>
[QUOTE="Nifft, post: 986332, member: 6562"] [b]My Players Stay Out![/b] [b]Hal-Thonlis-Baal[/b] The being originally known as Bris-Thonis-Hirifim fell before mankind's rise. It served under Moloch before he was "removed from office" during the Infernal Reconing. Thereafter, Hal served the Hag Countess, eventually being assigned to one of her underlings on the Prime: a powerful Night Hag known as the Sea Witch, who dominated the oceans on a small planet called Earth. The Sea Wtich in turn assigned Hal to serve one of her six Sisters, who will remain undetailed, just in case my players decide to peek in. [b]Blightwisp[/b] (Small Outsider [Evil, Lawful], 5' reach, 60' fly (perfect)) Fallen Lantern Archon -- looks like a floating misty orb of darkness. [b]HD[/b] 2d8 +14 [b]Init[/b] +3 (Feat) [b]AC[/b] 14, Touch 10, Flat 14 -- +2/All vs. Good [b]Saves[/b] Fort +5, Ref +2, Will +2 -- +2/All vs. Good [b]Abil[/b] Str 1, Dex 8, Con 15, Int 9, Wis 10, Cha 17 [b]SQ[/b] Darkvision 60 ft., Electricity & Petrification immunity, DR 20/+1, Teleport, Tongues, Magic Circle vs. Good [b]Feats[/b] Improved Initiative [b]Skills[/b] Hide +8/+16*, Move Silently +4, Spot +5, Listen +5, Bluff +12, Sense Motive +10, Intimidate +8 [i]* Blightwisps gain a +8 Racial bonus to Hide checks in darkness, and a +4 Racial bonus to all Bluff and Sense Motive checks[/i] [b]Su & Sp Abilities[/b] (caster level 2): - Detect Good - Aura of Menace [20 ft., Will DC 14] - 1/day Command [DC 14] - 2/day Prot. from Good (Duration: 2 min) - 3/day Darkness (Duration: 20 min) - 3/day Doom [DC 14] [b]Attack[/b] +2/+2 (Unholy ray touch, range 30 ft., 1d6 Unholy damage) CR 4 [/QUOTE]
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