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<blockquote data-quote="Goblyns Hoard" data-source="post: 2167131" data-attributes="member: 19970"><p>Nice concept Mouse - never been a big one for using either race having but may have to look into them now.</p><p></p><p>If you're going for an evolutionary process then you probably need to come up with some intermediate forms. Ever play werewolf? If so you need to figure out what the Hispo, Crinos and Glabro are to the aboleth lupus and illithid homid. I'm not saying you need these to be alive in your game (or neccessarily even stat them out) but if you know what they are, you can figure out how they got that way, then you can figure out what needs to be happening in the game in order to instigate that metamorphosis.</p><p></p><p>So...</p><p></p><p>Assuming a middle that is bipedal but still monstrous then you need an intermediate form that is somewhat bear-like - i.e. has legs, comfortable out of water for longer than your standard aboleth, and able to rear up on the hind legs for a little if it wants to. The legs don't need to be homologous with humanoid legs (who says the bone structure of an illithid is actually that similar to ours) they only need to serve the same purpose (i.e. get over terrain that an aboleth can't). You want to keep the tentacles away from this because you need them to be the illithid head tentacles later.</p><p></p><p>You need evolutionary pressures to drive it out of the water which will start of the process of developing limbs to walk on. From there the legs gradually evolve to the point of only using two rather than four - first because they need to climb rocks better then later because tools become important. OK that mirrors human development but it's not a bad evolutionary path.</p><p></p><p>Ultimately if you still want to play with aboleth and illithid the way they are these factors don't matter - you just need to develop the framework to figure the plotline... so on the basis of the above...</p><p></p><p>Illithid are conspiring to dry up the aquatic environments of the aboleth in order to drive them out of the water and start the evolution into becoming illithid. As much as possible they are trying not to kill their ancient ancestors but they need to prevent them from living in water that they may evolve into the glorious empire of the illithid.</p><p></p><p>Drop me an e-mail if you want any more thoughts on this - I'm an evolutionary biologist and this is the sort of thing I really enjoy.</p></blockquote><p></p>
[QUOTE="Goblyns Hoard, post: 2167131, member: 19970"] Nice concept Mouse - never been a big one for using either race having but may have to look into them now. If you're going for an evolutionary process then you probably need to come up with some intermediate forms. Ever play werewolf? If so you need to figure out what the Hispo, Crinos and Glabro are to the aboleth lupus and illithid homid. I'm not saying you need these to be alive in your game (or neccessarily even stat them out) but if you know what they are, you can figure out how they got that way, then you can figure out what needs to be happening in the game in order to instigate that metamorphosis. So... Assuming a middle that is bipedal but still monstrous then you need an intermediate form that is somewhat bear-like - i.e. has legs, comfortable out of water for longer than your standard aboleth, and able to rear up on the hind legs for a little if it wants to. The legs don't need to be homologous with humanoid legs (who says the bone structure of an illithid is actually that similar to ours) they only need to serve the same purpose (i.e. get over terrain that an aboleth can't). You want to keep the tentacles away from this because you need them to be the illithid head tentacles later. You need evolutionary pressures to drive it out of the water which will start of the process of developing limbs to walk on. From there the legs gradually evolve to the point of only using two rather than four - first because they need to climb rocks better then later because tools become important. OK that mirrors human development but it's not a bad evolutionary path. Ultimately if you still want to play with aboleth and illithid the way they are these factors don't matter - you just need to develop the framework to figure the plotline... so on the basis of the above... Illithid are conspiring to dry up the aquatic environments of the aboleth in order to drive them out of the water and start the evolution into becoming illithid. As much as possible they are trying not to kill their ancient ancestors but they need to prevent them from living in water that they may evolve into the glorious empire of the illithid. Drop me an e-mail if you want any more thoughts on this - I'm an evolutionary biologist and this is the sort of thing I really enjoy. [/QUOTE]
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