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Inspired Knight- An ongoing Paladin project [Game design] (Version 0.3 up)
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<blockquote data-quote="Sound of Azure" data-source="post: 3333382" data-attributes="member: 40749"><p><span style="font-size: 12px"><span style="color: Blue"><strong>Estate of the Hospitaler </strong> </span></span> (in progress)</p><p>You may use your Divine Smite on Undead.</p><p></p><p><strong><span style="color: Blue">Least</span></strong></p><p><strong>Lay on Hands</strong> (Expendable) – An Inspired Knight with Lay on Hands can heal wounds (his own, or those of others) by touch. Your touch cures a number of hit points per round equal to your Charisma modifier, although you cannot heal a target above 50% of their hit point total using Lay on Hands in this fashion. Using Lay on Hands is a full-round action that provokes an attack of opportunity.</p><p></p><p>Alternatively, you may expend your focus as a standard action to heal a number of hit points equal to ½ your Inspired Knight level x your Charisma modifier. Healing by expending your focus does not provoke an attack of opportunity.</p><p></p><p><strong><span style="color: Blue">Lesser</span></strong></p><p><strong>Divine Health </strong> (Passive, Expendable) - The Inspired Knight becomes immune to one of the following: Disease, Poison, Stunning, or Paralysis. </p><p></p><p> Additionally, as a standard action the Inspired Knight may expend their focus to cure the condition they chose to become immune to. Their Divine Health becomes inactive until the Inspired Knight rests. </p><p>You may gain Divine Health multiple times. Each time you take it, it applies to a new condition. If you have taken Divine Health more than once, you may re-activate Divine Health after you have depleted it (by using the second function) as many times as you took Divine Health.</p><p></p><p><strong><span style="color: Blue">Greater</span></strong></p><p></p><p>???</p><p></p><p><span style="color: Blue"><strong>Estate Transcendence</strong></span><strong></strong></p><p><strong>Hands of a Healer:</strong> Your lay on hands ability improves, allowing you to heal up to 75% of a creature's hit points. When you expend your Inspired Focus, you heal a number of hit points equal to your Inspired Knight level x your Charisma modifier.</p><p></p><p><span style="color: Blue"><strong>Inspired Transcendence</strong></span></p><p>???</p><p></p><p><span style="font-size: 12px"><span style="color: Blue"><strong>Estate of the Nomad</strong></span></span></p><p>You may use your Divine Smite as an immediate action when making an attack of opportunity against creatures that move through your threatened area. You may also make a Divine Smite when you have charged at least 20 feet toward your foe.</p><p></p><p>Aura= ??? Detection= ???</p><p><span style="color: Red">Perhaps you can decide each day what your aura/detection is (they must oppose).</span></p><p></p><p><strong><span style="color: Blue">Least</span></strong></p><p><strong>Divine Movement </strong> (Passive, Expendable) – While inspired, you gain a +6 competence bonus on Climb, Jump, and Swim checks. As a swift action, you may expend your focus to increase the bonus to +10 until your next action.</p><p></p><p><strong>Divine Dance </strong> (Passive, Expendable) – While Inspired, you gain a +6 competence bonus on Balance, Perform (Dance), and Tumble checks. As a swift action, you may expend your focus to increase the bonus to +10 until your next action.</p><p></p><p><strong><span style="color: Blue">Lesser</span></strong></p><p><strong>Godspeed </strong> (Passive, Expendable) - While Inspired, you gain a +10 insight bonus to all movement rates, and are considered to possess the Run feat. You may expend your focus to increase the insight bonus to +30 for as long as you continue to move (maximum 1 minute).</p><p></p><p><strong>Agile Charge: </strong> (Expendable) As a swift action you may expend your Inspired Focus to make one turn (of up to 90 degrees) during a charge. </p><p></p><p><strong><span style="color: Blue">Greater</span></strong></p><p><strong>Divine Avoidance: </strong>(Expendable) You may expend your focus as an immediate action when you make a Reflex save against effects that allow you to save for half damage. If your saving throw succeeds, you take no damage from the effect. It does not matter what kind of armour the Inspired Knight wears when using Divine Avoidance (unlike evasion), but the Inspired Knight cannot use Divine Avoidance when carrying a heavy load. You do not need to be aware of the attack in order of use this ability.</p><p></p><p><strong><span style="color: Blue">Estate Transcendence</span></strong></p><p><strong>Freedom of Movement: </strong>(Passive (see text)) You may move and attack normally, regardless of magic that would usually impede your movement, such as paralysis, solid fog, slow, and web.</p><p></p><p> Against movement restricting spells or effects that target you specifically, this inspiration negates the effect of the spell as if you had unbeatable spell resistance. You lose your Inspired Focus after negating a spell.</p><p></p><p> Against spells or effects that hinder your movement indirectly, Freedom of Movement allows you to operate freely for a number of rounds equal to your Inspired Knight level. Your focus is expended after this duration ends. If you expend your focus before the duration would normally end, Freedom of Movement ends when you expend your focus.</p><p></p><p>This inspiration also allows an Inspired Knight to move and attack normally while underwater, even with slashing weapons such as axes and swords, or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. This use of Freedom of Movement is unlimited in duration.</p><p></p><p><span style="color: Blue"><strong>Inspired Transcendence</strong> </span> </p><p>You become an outsider with the native subtype. You gain damage reduction 10/ magic. Additionally, you gain the following special quality:</p><p><strong>Avoid Planar Effects (Su):</strong> You may ignore the native conditions on any plane as if you had the <em>Avoid Planar Effects</em> spell active at all times (see the <em>Planar Handbook</em>).</p><p></p><p><span style="color: Blue"><strong>Stand Alone Inspirations</strong></span><strong></strong></p><p><strong></strong></p><p><strong>Divine Grace:</strong> While Inspired, you add your Charisma bonus (if any) as a bonus on all saving throws. If your Aura is Chaotic, this bonus is a Luck bonus. If your Aura is Evil, this bonus is a Profane bonus. If your Aura is Good, this bonus is a Sacred bonus. If your Aura is Lawful, this bonus is an Insight bonus. </p><p>If your Aura has more than one subtype, you may choose the type of bonus you receive from the available bonus types when you select this Inspiration.</p><p></p><p><strong>Courtier’s Voice </strong> (Passive, Expendable) - While inspired, you gain a +6 competence bonus on Bluff, Diplomacy, and Gather Information checks. As a swift action, you may expend your focus to increase the bonus to +10 until your next action. </p><p></p><p><strong>Gift of Language </strong> (Passive) – When you are Inspired, you can understand the spoken words of any being. You gain no ability to speak languages other than those you have learnt.</p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 3333382, member: 40749"] [SIZE=3][COLOR=Blue][B]Estate of the Hospitaler [/B] [/COLOR][/SIZE] (in progress) You may use your Divine Smite on Undead. [B][COLOR=Blue]Least[/COLOR] Lay on Hands[/B] (Expendable) – An Inspired Knight with Lay on Hands can heal wounds (his own, or those of others) by touch. Your touch cures a number of hit points per round equal to your Charisma modifier, although you cannot heal a target above 50% of their hit point total using Lay on Hands in this fashion. Using Lay on Hands is a full-round action that provokes an attack of opportunity. Alternatively, you may expend your focus as a standard action to heal a number of hit points equal to ½ your Inspired Knight level x your Charisma modifier. Healing by expending your focus does not provoke an attack of opportunity. [B][COLOR=Blue]Lesser[/COLOR] Divine Health [/B] (Passive, Expendable) - The Inspired Knight becomes immune to one of the following: Disease, Poison, Stunning, or Paralysis. Additionally, as a standard action the Inspired Knight may expend their focus to cure the condition they chose to become immune to. Their Divine Health becomes inactive until the Inspired Knight rests. You may gain Divine Health multiple times. Each time you take it, it applies to a new condition. If you have taken Divine Health more than once, you may re-activate Divine Health after you have depleted it (by using the second function) as many times as you took Divine Health. [B][COLOR=Blue]Greater[/COLOR][/B] ??? [COLOR=Blue][B]Estate Transcendence[/B][/COLOR][B] Hands of a Healer:[/B] Your lay on hands ability improves, allowing you to heal up to 75% of a creature's hit points. When you expend your Inspired Focus, you heal a number of hit points equal to your Inspired Knight level x your Charisma modifier. [COLOR=Blue][B]Inspired Transcendence[/B][/COLOR] ??? [SIZE=3][COLOR=Blue][B]Estate of the Nomad[/B][/COLOR][/SIZE] You may use your Divine Smite as an immediate action when making an attack of opportunity against creatures that move through your threatened area. You may also make a Divine Smite when you have charged at least 20 feet toward your foe. Aura= ??? Detection= ??? [COLOR=Red]Perhaps you can decide each day what your aura/detection is (they must oppose).[/COLOR] [B][COLOR=Blue]Least[/COLOR] Divine Movement [/B] (Passive, Expendable) – While inspired, you gain a +6 competence bonus on Climb, Jump, and Swim checks. As a swift action, you may expend your focus to increase the bonus to +10 until your next action. [B]Divine Dance [/B] (Passive, Expendable) – While Inspired, you gain a +6 competence bonus on Balance, Perform (Dance), and Tumble checks. As a swift action, you may expend your focus to increase the bonus to +10 until your next action. [B][COLOR=Blue]Lesser[/COLOR] Godspeed [/B] (Passive, Expendable) - While Inspired, you gain a +10 insight bonus to all movement rates, and are considered to possess the Run feat. You may expend your focus to increase the insight bonus to +30 for as long as you continue to move (maximum 1 minute). [B]Agile Charge: [/B] (Expendable) As a swift action you may expend your Inspired Focus to make one turn (of up to 90 degrees) during a charge. [B][COLOR=Blue]Greater[/COLOR] Divine Avoidance: [/B](Expendable) You may expend your focus as an immediate action when you make a Reflex save against effects that allow you to save for half damage. If your saving throw succeeds, you take no damage from the effect. It does not matter what kind of armour the Inspired Knight wears when using Divine Avoidance (unlike evasion), but the Inspired Knight cannot use Divine Avoidance when carrying a heavy load. You do not need to be aware of the attack in order of use this ability. [B][COLOR=Blue]Estate Transcendence[/COLOR] Freedom of Movement: [/B](Passive (see text)) You may move and attack normally, regardless of magic that would usually impede your movement, such as paralysis, solid fog, slow, and web. Against movement restricting spells or effects that target you specifically, this inspiration negates the effect of the spell as if you had unbeatable spell resistance. You lose your Inspired Focus after negating a spell. Against spells or effects that hinder your movement indirectly, Freedom of Movement allows you to operate freely for a number of rounds equal to your Inspired Knight level. Your focus is expended after this duration ends. If you expend your focus before the duration would normally end, Freedom of Movement ends when you expend your focus. This inspiration also allows an Inspired Knight to move and attack normally while underwater, even with slashing weapons such as axes and swords, or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. This use of Freedom of Movement is unlimited in duration. [COLOR=Blue][B]Inspired Transcendence[/B] [/COLOR] You become an outsider with the native subtype. You gain damage reduction 10/ magic. Additionally, you gain the following special quality: [B]Avoid Planar Effects (Su):[/B] You may ignore the native conditions on any plane as if you had the [I]Avoid Planar Effects[/I] spell active at all times (see the [I]Planar Handbook[/I]). [COLOR=Blue][B]Stand Alone Inspirations[/B][/COLOR][B] Divine Grace:[/B] While Inspired, you add your Charisma bonus (if any) as a bonus on all saving throws. If your Aura is Chaotic, this bonus is a Luck bonus. If your Aura is Evil, this bonus is a Profane bonus. If your Aura is Good, this bonus is a Sacred bonus. If your Aura is Lawful, this bonus is an Insight bonus. If your Aura has more than one subtype, you may choose the type of bonus you receive from the available bonus types when you select this Inspiration. [B]Courtier’s Voice [/B] (Passive, Expendable) - While inspired, you gain a +6 competence bonus on Bluff, Diplomacy, and Gather Information checks. As a swift action, you may expend your focus to increase the bonus to +10 until your next action. [B]Gift of Language [/B] (Passive) – When you are Inspired, you can understand the spoken words of any being. You gain no ability to speak languages other than those you have learnt. [/QUOTE]
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Inspired Knight- An ongoing Paladin project [Game design] (Version 0.3 up)
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