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Inspired Knight- An ongoing Paladin project [Game design] (Version 0.3 up)
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<blockquote data-quote="Sound of Azure" data-source="post: 3340987" data-attributes="member: 40749"><p><strong>Estate of the Anarch</strong></p><p></p><p>Here's the Estate of the Anarch. I'd like to give them another choice for a Least Inspiration, but I'm not sure what to have yet.</p><p></p><p><span style="font-size: 12px"><span style="color: Blue"><strong>Estate of the Anarch</strong></span></span></p><p>Your Divine Smite may be used against Lawful targets. </p><p></p><p>Your Aura has the [Chaotic] subtype. You may not select inspirations that have the [Lawful] subtype. If you cease to be chaotic, you may not use Disciplines from this Estate.</p><p></p><p><strong><span style="color: Blue">Least</span></strong></p><p><strong></strong></p><p><strong>Aura of Autonomy </strong> (Passive, Expendable): While Inspired, the Inspired Knight is immune to compulsion effects and grants those within 10 feet of him a +4 morale bonus on saving throws against compulsion effects.</p><p>Additionally, an Inspired Knight may expend his focus (as a standard action) to dispel compulsion effects (CL = his Inspired Knight level) within 5 feet per 2 Inspired Knight levels.</p><p></p><p><strong><span style="color: Blue">Lesser</span></strong></p><p><strong>Aura of Chaos</strong> (Passive, Expendable): While focused, you are surrounded by a field of probability giving you a 20% miss chance against ranged attacks. As a move action you may expend your focus to increase the miss chance to 50% until the beginning of your next action.</p><p></p><p><strong>Wild-strike </strong> (Passive, Expendable): While focused, your natural weapons, and any weapon you wield are considered chaos-aligned for the purpose of overcoming damage reduction. </p><p></p><p>As a swift action, you may expend your focus when making a melee attack to make a Wild-strike. If the attack succeeds, the target takes normal damage from the attack and must also make a Will Save (DC 10 + ½ the Inspired Knight’s class level + Charisma modifier) or become confused for 1 round.</p><p>A confused character is unable to independently determine what they will do.</p><p>Roll on the following table when their next action comes up to see what they will do.</p><p>D% Behaviour</p><p>01-10 Attacks you with melee or ranged weapons</p><p>11-20 Act normally</p><p>21-50 Do nothing but babble incoherently</p><p>51-70 Flee away from you at top possible speed</p><p>71+ Attack nearest creature (for this purpose, a familiar counts as part of the target creature</p><p></p><p>If the target is unable to carry out the action, they babble incoherently. Attackers gain no special advantage attacking a confused creature. If the confused creature is attacked before their turn comes up, they automatically attack whoever attacked them.</p><p></p><p><strong><span style="color: Blue">Greater</span></strong></p><p><strong>Random deflector </strong> (Expendable): As an immediate action, you may expend your focus and cause ranged attacks and spells that target you to strike a random creature within 20 feet of you. The Inspired Knight includes himself among the possible new targets. Any creature targeted by a deflected attack is attacked or affected normally, so an attack roll is made normally against the new target’s AC, the new target receives a saving throw if a spell or effect allows one and so on.</p><p></p><p><strong><span style="color: Blue">Estate Transcendence</span></strong></p><p><strong></strong></p><p><strong>Incoherent Aura </strong> (Expendable): As a standard action, you may expend your focus and invoke a 10-foot radius emanation that causes all sounds in the area to turn into garbled, cacophonous, and unintelligible noise. Sounds that issue from, enter, or pass through the area are altered and made unrecognisable as a natural sound. Within this area, verbal communication is impossible. Even something as simple as a shout of surprise is turned into a warped, alien sound. Spells with verbal components cannot be cast. Scrolls and other magic items that require a verbal component to be activated do not function. Spells and items that rely on sound do not function. Sonic damage has no effect.</p><p>The Incoherent Aura lasts for as long as you continue to concentrate on it, plus 1d3 rounds. The emanation is centred on you, and moves with you.</p><p></p><p><span style="color: Blue"><strong>Inspired Transcendence</strong></span></p><p> You become an outsider with the native and chaotic subtype. You are immune to effects that would change your form, such as polymorph and petrification. </p><p></p><p>---</p><p><span style="color: Red">(random thoughts)</span></p><p></p><p>After some thinking, I think it might be best to divorce the class from the way that warlocks gain their invocations, but rather like the Crimson Sakura (in my sig). </p><p></p><p>You can pick Inspirations that you qualify for (the higher level ones require earlier Inspirations from that Estate). Eventually (at 10th and 20th level) you master the Estate and gain the Transcendent ability.</p><p></p><p>In this version, you would gain the granted ability of an Estate that you have at 1st level, and one additional one when your Divine Smite damage increases.</p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 3340987, member: 40749"] [b]Estate of the Anarch[/b] Here's the Estate of the Anarch. I'd like to give them another choice for a Least Inspiration, but I'm not sure what to have yet. [SIZE=3][COLOR=Blue][B]Estate of the Anarch[/B][/COLOR][/SIZE] Your Divine Smite may be used against Lawful targets. Your Aura has the [Chaotic] subtype. You may not select inspirations that have the [Lawful] subtype. If you cease to be chaotic, you may not use Disciplines from this Estate. [B][COLOR=Blue]Least[/COLOR] Aura of Autonomy [/B] (Passive, Expendable): While Inspired, the Inspired Knight is immune to compulsion effects and grants those within 10 feet of him a +4 morale bonus on saving throws against compulsion effects. Additionally, an Inspired Knight may expend his focus (as a standard action) to dispel compulsion effects (CL = his Inspired Knight level) within 5 feet per 2 Inspired Knight levels. [B][COLOR=Blue]Lesser[/COLOR] Aura of Chaos[/B] (Passive, Expendable): While focused, you are surrounded by a field of probability giving you a 20% miss chance against ranged attacks. As a move action you may expend your focus to increase the miss chance to 50% until the beginning of your next action. [B]Wild-strike [/B] (Passive, Expendable): While focused, your natural weapons, and any weapon you wield are considered chaos-aligned for the purpose of overcoming damage reduction. As a swift action, you may expend your focus when making a melee attack to make a Wild-strike. If the attack succeeds, the target takes normal damage from the attack and must also make a Will Save (DC 10 + ½ the Inspired Knight’s class level + Charisma modifier) or become confused for 1 round. A confused character is unable to independently determine what they will do. Roll on the following table when their next action comes up to see what they will do. D% Behaviour 01-10 Attacks you with melee or ranged weapons 11-20 Act normally 21-50 Do nothing but babble incoherently 51-70 Flee away from you at top possible speed 71+ Attack nearest creature (for this purpose, a familiar counts as part of the target creature If the target is unable to carry out the action, they babble incoherently. Attackers gain no special advantage attacking a confused creature. If the confused creature is attacked before their turn comes up, they automatically attack whoever attacked them. [B][COLOR=Blue]Greater[/COLOR] Random deflector [/B] (Expendable): As an immediate action, you may expend your focus and cause ranged attacks and spells that target you to strike a random creature within 20 feet of you. The Inspired Knight includes himself among the possible new targets. Any creature targeted by a deflected attack is attacked or affected normally, so an attack roll is made normally against the new target’s AC, the new target receives a saving throw if a spell or effect allows one and so on. [B][COLOR=Blue]Estate Transcendence[/COLOR] Incoherent Aura [/B] (Expendable): As a standard action, you may expend your focus and invoke a 10-foot radius emanation that causes all sounds in the area to turn into garbled, cacophonous, and unintelligible noise. Sounds that issue from, enter, or pass through the area are altered and made unrecognisable as a natural sound. Within this area, verbal communication is impossible. Even something as simple as a shout of surprise is turned into a warped, alien sound. Spells with verbal components cannot be cast. Scrolls and other magic items that require a verbal component to be activated do not function. Spells and items that rely on sound do not function. Sonic damage has no effect. The Incoherent Aura lasts for as long as you continue to concentrate on it, plus 1d3 rounds. The emanation is centred on you, and moves with you. [COLOR=Blue][B]Inspired Transcendence[/B][/COLOR] You become an outsider with the native and chaotic subtype. You are immune to effects that would change your form, such as polymorph and petrification. --- [COLOR=Red](random thoughts)[/COLOR] After some thinking, I think it might be best to divorce the class from the way that warlocks gain their invocations, but rather like the Crimson Sakura (in my sig). You can pick Inspirations that you qualify for (the higher level ones require earlier Inspirations from that Estate). Eventually (at 10th and 20th level) you master the Estate and gain the Transcendent ability. In this version, you would gain the granted ability of an Estate that you have at 1st level, and one additional one when your Divine Smite damage increases. [/QUOTE]
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Inspired Knight- An ongoing Paladin project [Game design] (Version 0.3 up)
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