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Inspiring leader feat questions
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<blockquote data-quote="CapnZapp" data-source="post: 6744283" data-attributes="member: 12731"><p>I searched for previous discussions, found these:</p><p><a href="http://www.enworld.org/forum/showthread.php?361265-5e-Paladin-Inspiring-Leadership-versus-Polearm-Master" target="_blank">http://www.enworld.org/forum/showthread.php?361265-5e-Paladin-Inspiring-Leadership-versus-Polearm-Master</a></p><p><a href="http://www.enworld.org/forum/showthread.php?467306-How-to-Break-5E" target="_blank">http://www.enworld.org/forum/showthread.php?467306-How-to-Break-5E</a></p><p><a href="http://www.enworld.org/forum/showthread.php?366703-Feats-that-are-particularly-great-at-low-levels" target="_blank">http://www.enworld.org/forum/showthread.php?366703-Feats-that-are-particularly-great-at-low-levels</a></p><p></p><p>None of them focus on my questions though, so here we are.</p><p></p><p>What, if any, limititations are there on the Inspiring Leader feat:</p><p></p><p>Taken at face value, it appears you can shore up six allies <strong>per ten minutes</strong> of pep-talking. Not six allies fulll stop. </p><p></p><p>But time is most often very cheap. If you successfully complete a rest, that means you just had one hour free. It is very likely you will have another half hour (for 3x6=18 allies) or two hours which is 120 minutes (for 12x6=72 allies).</p><p></p><p>Obviously, this matters little in the archetypal situation, where you only have 3-5 allies including yourself. </p><p></p><p>But in a module such as OotA, you can easily have dozens of allies. Is it really the rules as intended (RAI) that this feat should be able to provide temporary hp to everybody, with the only downside the extremely minor "you'll have to stay and listen for an extra hour after each rest".</p><p></p><p><strong>And</strong> that you can top up any lost temp hp after each and every rest? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p>Why then have the limits at all? Setting a limit of 6 allies per 10 minutes seems awfully... pedestrian? When a more straight-forward phrasing would say something like "You can shore up every ally who can see and hear you clearly, and you talk for half an hour" and be done with it. </p><p></p><p>Having the pep talk take 20 minutes for 7 allies but only 10 minutes for 6 seems strangley obsessed with the minutae 5th edition wasn't supposed to do?</p><p></p><p>---</p><p></p><p>All of this assuming, of course, that the feat isn't really hard-limited to 6 allies full stop.</p><p></p><p>But how do you then justify this reading. </p><p></p><p>I wish the feat worked like this: <strong>You can shore up 6 allies including yourself, once after each rest. The temporary hp disappears after each rest, but you can shore up the same or different allies each time.</strong></p><p></p><p>Am I missing something? </p><p></p><p>Why haven't this been discussed previously? I mean, there are a lot of much less unclear rules that have spawned ten pages of thread... but this feat - almost nothing? How can y'all be so clear on how to run it?</p><p></p><p>I am missing something, aren't I?</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6744283, member: 12731"] I searched for previous discussions, found these: [url]http://www.enworld.org/forum/showthread.php?361265-5e-Paladin-Inspiring-Leadership-versus-Polearm-Master[/url] [url]http://www.enworld.org/forum/showthread.php?467306-How-to-Break-5E[/url] [url]http://www.enworld.org/forum/showthread.php?366703-Feats-that-are-particularly-great-at-low-levels[/url] None of them focus on my questions though, so here we are. What, if any, limititations are there on the Inspiring Leader feat: Taken at face value, it appears you can shore up six allies [B]per ten minutes[/B] of pep-talking. Not six allies fulll stop. But time is most often very cheap. If you successfully complete a rest, that means you just had one hour free. It is very likely you will have another half hour (for 3x6=18 allies) or two hours which is 120 minutes (for 12x6=72 allies). Obviously, this matters little in the archetypal situation, where you only have 3-5 allies including yourself. But in a module such as OotA, you can easily have dozens of allies. Is it really the rules as intended (RAI) that this feat should be able to provide temporary hp to everybody, with the only downside the extremely minor "you'll have to stay and listen for an extra hour after each rest". [B]And[/B] that you can top up any lost temp hp after each and every rest? :eek: Why then have the limits at all? Setting a limit of 6 allies per 10 minutes seems awfully... pedestrian? When a more straight-forward phrasing would say something like "You can shore up every ally who can see and hear you clearly, and you talk for half an hour" and be done with it. Having the pep talk take 20 minutes for 7 allies but only 10 minutes for 6 seems strangley obsessed with the minutae 5th edition wasn't supposed to do? --- All of this assuming, of course, that the feat isn't really hard-limited to 6 allies full stop. But how do you then justify this reading. I wish the feat worked like this: [B]You can shore up 6 allies including yourself, once after each rest. The temporary hp disappears after each rest, but you can shore up the same or different allies each time.[/B] Am I missing something? Why haven't this been discussed previously? I mean, there are a lot of much less unclear rules that have spawned ten pages of thread... but this feat - almost nothing? How can y'all be so clear on how to run it? I am missing something, aren't I? [/QUOTE]
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