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General Tabletop Discussion
*Dungeons & Dragons
Inspiring leader feat questions
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<blockquote data-quote="DEFCON 1" data-source="post: 6744412" data-attributes="member: 7006"><p>They put a limit of 6 on it for the same reason I assume they put limits on everything else-- so there there ARE limits. Why does <em>Bless</em> only affect 3 people? Because they wanted a limit on it. And if you want more people blessed, then you spend another spell slot to cast it again.</p><p></p><p>In the feat's case... rather than the resource management of spell slots, it's the resource management of time. At that point though, it'll come down to whether "time" in your table's game actually is a resource to manage. As you point out, the Inspiring Leader could talk for 30 minutes and inspire 18 people... if time isn't an issue for the table. But if time *is* an issue for a particular table, then obviously those limits of 6 people mean something. And that's all these abilities are written for-- so that it's an important decision for certain tables.</p><p></p><p>Speaking personally... while the book does put in these artificial "limits" so that decisions do have to be made by certain tables at certain points... if I find that the artificial limit isn't necessary, then I just ignore it. So for instance... if my table consisted of 8 PCs and a player had and used the Inspirational Leader feat, I probably would just <em>give them</em> the extra 2 people so that all 8 were inspired in that one 10 minute speech, rather than making the PC talk twice as long just to get those last two characters in there.</p><p></p><p>The rules are always fungible. And if there's no good reason to stay hard and fast on a limit, then you just handwave it and save the time and energy.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6744412, member: 7006"] They put a limit of 6 on it for the same reason I assume they put limits on everything else-- so there there ARE limits. Why does [i]Bless[/i] only affect 3 people? Because they wanted a limit on it. And if you want more people blessed, then you spend another spell slot to cast it again. In the feat's case... rather than the resource management of spell slots, it's the resource management of time. At that point though, it'll come down to whether "time" in your table's game actually is a resource to manage. As you point out, the Inspiring Leader could talk for 30 minutes and inspire 18 people... if time isn't an issue for the table. But if time *is* an issue for a particular table, then obviously those limits of 6 people mean something. And that's all these abilities are written for-- so that it's an important decision for certain tables. Speaking personally... while the book does put in these artificial "limits" so that decisions do have to be made by certain tables at certain points... if I find that the artificial limit isn't necessary, then I just ignore it. So for instance... if my table consisted of 8 PCs and a player had and used the Inspirational Leader feat, I probably would just [i]give them[/i] the extra 2 people so that all 8 were inspired in that one 10 minute speech, rather than making the PC talk twice as long just to get those last two characters in there. The rules are always fungible. And if there's no good reason to stay hard and fast on a limit, then you just handwave it and save the time and energy. [/QUOTE]
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