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Inspiring leader feat questions
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<blockquote data-quote="EzekielRaiden" data-source="post: 6744414" data-attributes="member: 6790260"><p>Well, firstly, the THP don't actually disappear after a short rest, so your rewrite actually does change how the feat works. When combined with the "what stops you from using it 3x back to back?" bit, plus the reference to the feats usually exclaimed as "broken," I don't think it's weird to have interpreted your post as questioning the power of the feat.</p><p></p><p>As for the limit, my guess is that they figured there had to be <em>some</em> limit (e.g. you can't Inspire an entire army, in this way, in just 10 minutes), and set it as the large end of a typical party. Few DMs I've known, outside of those who specifically enjoy "old-school" play, will DM for a group of 7+ people (and even then, it's usually "rotating cast, 3-6 people a night out of 12-18" not "8 people every single night"); having 7 simultaneous regulars, even if you CAN get them all together at the same time, is just too much work for many DMs.</p><p></p><p>So it's really just a pragmatic limit. Nothing more to it. The THP don't disappear after a short rest, most likely because it's really not that many to begin with (like I said, typically 1 hit's worth of damage, possibly 2 if you're lucky or fighting low-damage enemies). And while it might be possible to make it slightly more succinct, your wording really isn't much different. Hell, it might even be *more* words, I don't care enough to actually check.</p><p></p><p>I also really don't see it as being unclear. The only thing it doesn't explicitly state is the "once per rest" bit--which I don't really think needs to be specified. You have...an "application" time (10 min, like most rituals), and you have a limit on application (targets cannot benefit again until after a short or long rest). Since no duration is stated, the THP last until you take a long rest or they're depleted (PHB 198). Given the wording, it's clear that you <em>can</em> apply it to more people, it just takes time. I like @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6802559" target="_blank">ryan92084</a></u></strong></em>'s explanation: it's more of a personal "get people psyched up" interaction than a lofty oratory over the whole group at once.</p><p></p><p>This, IMO, is little to nothing like the lack of clarity in, say, the spell <em>Contagion</em>. I'm all for criticizing the unclear, vague, or even contradictory points that appear in 5e--it's certainly not my favorite edition--but I'm honestly not seeing the serious problem you do.</p><p></p><p>Edit:</p><p>In fact, I really think you answered this question almost immediately in the opening post.</p><p></p><p></p><p></p><p>WotC does care about designing the game for a particular goal, even if I think their "balance" is so loosey-goosey as to be more wobble than level. That particular goal IS "the archetypal situation." That's what the feat is for, and (unusually, for me) I am entirely inclined to think it was fine to leave it as it is.</p><p></p><p>Or, another way to put it? Even in "non-archetypal" situations, I expect most Inspiring Leaders would run out of followers long before they ran out of time.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6744414, member: 6790260"] Well, firstly, the THP don't actually disappear after a short rest, so your rewrite actually does change how the feat works. When combined with the "what stops you from using it 3x back to back?" bit, plus the reference to the feats usually exclaimed as "broken," I don't think it's weird to have interpreted your post as questioning the power of the feat. As for the limit, my guess is that they figured there had to be [I]some[/I] limit (e.g. you can't Inspire an entire army, in this way, in just 10 minutes), and set it as the large end of a typical party. Few DMs I've known, outside of those who specifically enjoy "old-school" play, will DM for a group of 7+ people (and even then, it's usually "rotating cast, 3-6 people a night out of 12-18" not "8 people every single night"); having 7 simultaneous regulars, even if you CAN get them all together at the same time, is just too much work for many DMs. So it's really just a pragmatic limit. Nothing more to it. The THP don't disappear after a short rest, most likely because it's really not that many to begin with (like I said, typically 1 hit's worth of damage, possibly 2 if you're lucky or fighting low-damage enemies). And while it might be possible to make it slightly more succinct, your wording really isn't much different. Hell, it might even be *more* words, I don't care enough to actually check. I also really don't see it as being unclear. The only thing it doesn't explicitly state is the "once per rest" bit--which I don't really think needs to be specified. You have...an "application" time (10 min, like most rituals), and you have a limit on application (targets cannot benefit again until after a short or long rest). Since no duration is stated, the THP last until you take a long rest or they're depleted (PHB 198). Given the wording, it's clear that you [I]can[/I] apply it to more people, it just takes time. I like @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6802559"]ryan92084[/URL][/U][/B][/I]'s explanation: it's more of a personal "get people psyched up" interaction than a lofty oratory over the whole group at once. This, IMO, is little to nothing like the lack of clarity in, say, the spell [I]Contagion[/I]. I'm all for criticizing the unclear, vague, or even contradictory points that appear in 5e--it's certainly not my favorite edition--but I'm honestly not seeing the serious problem you do. Edit: In fact, I really think you answered this question almost immediately in the opening post. WotC does care about designing the game for a particular goal, even if I think their "balance" is so loosey-goosey as to be more wobble than level. That particular goal IS "the archetypal situation." That's what the feat is for, and (unusually, for me) I am entirely inclined to think it was fine to leave it as it is. Or, another way to put it? Even in "non-archetypal" situations, I expect most Inspiring Leaders would run out of followers long before they ran out of time. [/QUOTE]
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