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Inspiring leader feat questions
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<blockquote data-quote="DEFCON 1" data-source="post: 6744471" data-attributes="member: 7006"><p>It's not so much that I'm wondering whether the wording is wonky or not... it's that I just haven't really thought about a time when the Inspiring Leader giving out Temp Hit Points to a lot of people is going to be an actual issue at the table.</p><p></p><p>So the IL gives the party and another 6 to 24 NPCs temp hit points by speechifying for up to an hour. Okay. Then what? How is that actually going to impact the game part of the game? I mean, if I was DMing and the party plus a large number of NPCs are going into battle, I'm probably going to be moving over to mass combat rules and not play out all 18 to 30 characters individually in a massive battle anyway... so having all that extra THP lying around won't really affect anything (other than perhaps I give a bit of a bump to the side when I roll out the mass combat checks.) Yeah, it's "cool" the IL gives out all those THP... but will I actually run the game in such a way that those THP to all the NPCs will have a tangible affect on the mechanics of the scene? Probably not.</p><p></p><p>And even if we just come at it from the perspective of just the party itself... if the party always starts with a handful of THP after every short rest because they rest for 70 minutes instead of just 60 minutes... again, to my mind so what? It's just a resource that I as the DM have to plan for-- just like I have to plan for every skill check DC to possibly have a <em>Guidance</em> cantrip at the ready to affect it. It's a part of the game. And it's something a player chose to spend a precious resource on (a feat slot), so why be concerned if they want to use it?</p><p></p><p>So for me personally... it really just strikes me as a concern looking for a problem.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6744471, member: 7006"] It's not so much that I'm wondering whether the wording is wonky or not... it's that I just haven't really thought about a time when the Inspiring Leader giving out Temp Hit Points to a lot of people is going to be an actual issue at the table. So the IL gives the party and another 6 to 24 NPCs temp hit points by speechifying for up to an hour. Okay. Then what? How is that actually going to impact the game part of the game? I mean, if I was DMing and the party plus a large number of NPCs are going into battle, I'm probably going to be moving over to mass combat rules and not play out all 18 to 30 characters individually in a massive battle anyway... so having all that extra THP lying around won't really affect anything (other than perhaps I give a bit of a bump to the side when I roll out the mass combat checks.) Yeah, it's "cool" the IL gives out all those THP... but will I actually run the game in such a way that those THP to all the NPCs will have a tangible affect on the mechanics of the scene? Probably not. And even if we just come at it from the perspective of just the party itself... if the party always starts with a handful of THP after every short rest because they rest for 70 minutes instead of just 60 minutes... again, to my mind so what? It's just a resource that I as the DM have to plan for-- just like I have to plan for every skill check DC to possibly have a [i]Guidance[/i] cantrip at the ready to affect it. It's a part of the game. And it's something a player chose to spend a precious resource on (a feat slot), so why be concerned if they want to use it? So for me personally... it really just strikes me as a concern looking for a problem. [/QUOTE]
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