Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Inspiring pragmatic PC's to heroics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ivan" data-source="post: 221331" data-attributes="member: 4966"><p>It's tricky.</p><p></p><p>One of my fave GMs has a 'Bold And Stupid Men (tm) Bargain' written out with us. Our actions influence the world, and the behavior of others within the world. </p><p></p><p>For instance, if we give a disarmed villain back his sword to allow him to continue an honorable duel with us, then she'll have the villain's daughter fall in love with one of us and free us from prison at the last moment - because that's the way heroic mindset works.</p><p></p><p>If, on the other hand, we spend a lot of time plotting and planning the most tactically sound way to enter the dungeons, then the villain will be busy plotting the most tactically sound way of killing us off rather than imprisoning us at all - because that's the way the tactical mindset works.</p><p></p><p>That's a non-game mechanic means of doing it. Unfortunately, not everyone's down with that, and the D20 system still (sadly) lacks a mechanism for rewarding heroic rather than tactical play. I've been messing around with the following idea, influenced by the 7th Sea Drama Dice / Deadlands Fate Chip mechanism:</p><p></p><p>Announce that every time the heroes do something heroic, you will add one point to their "Hero Pool". This pool can be drawn from at any time by the players to add to a failed dice roll of any kind: For instance, missing a saving throw by two points means the player can draw 2 from the pool and add that to his roll. </p><p></p><p>This lets the heroes succeed more often than they normally would - IF they are taking heroic risks. If they continue to play tactically, then they continue to let the dice fall where they may.</p><p></p><p>I think it's a decent way of handling the issue, myself. Let me know if you try it, if it works for you!</p><p></p><p>Oh - and if I were you, I'd do the following: The demon was summoned, but trapped in the infant body until he can kill the PCs. Evil Babies are always good for a real horrific endgame.</p></blockquote><p></p>
[QUOTE="Ivan, post: 221331, member: 4966"] It's tricky. One of my fave GMs has a 'Bold And Stupid Men (tm) Bargain' written out with us. Our actions influence the world, and the behavior of others within the world. For instance, if we give a disarmed villain back his sword to allow him to continue an honorable duel with us, then she'll have the villain's daughter fall in love with one of us and free us from prison at the last moment - because that's the way heroic mindset works. If, on the other hand, we spend a lot of time plotting and planning the most tactically sound way to enter the dungeons, then the villain will be busy plotting the most tactically sound way of killing us off rather than imprisoning us at all - because that's the way the tactical mindset works. That's a non-game mechanic means of doing it. Unfortunately, not everyone's down with that, and the D20 system still (sadly) lacks a mechanism for rewarding heroic rather than tactical play. I've been messing around with the following idea, influenced by the 7th Sea Drama Dice / Deadlands Fate Chip mechanism: Announce that every time the heroes do something heroic, you will add one point to their "Hero Pool". This pool can be drawn from at any time by the players to add to a failed dice roll of any kind: For instance, missing a saving throw by two points means the player can draw 2 from the pool and add that to his roll. This lets the heroes succeed more often than they normally would - IF they are taking heroic risks. If they continue to play tactically, then they continue to let the dice fall where they may. I think it's a decent way of handling the issue, myself. Let me know if you try it, if it works for you! Oh - and if I were you, I'd do the following: The demon was summoned, but trapped in the infant body until he can kill the PCs. Evil Babies are always good for a real horrific endgame. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Inspiring pragmatic PC's to heroics
Top