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Inspiring pragmatic PC's to heroics
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<blockquote data-quote="Inez Hull" data-source="post: 222441" data-attributes="member: 5114"><p>Thanks for all your comments. Al I like your suggestion and have actually discussed similar ideas with my group. However, they were not really interested and felt that goals were not as enjoyable to quest after if they had set them themselves. I think a bit of both GM and player input need to meet half way on this one. It needs adventures which leave lots of untidy plot hooks and surviving enemies and I think this is definitely something I can improve on, but the challenge will be to make it not seem cliched to my hardened players!</p><p></p><p></p><p>Ivan I like your suggestion and will run it by my players in our next sess'. D&D can be played a lot looser and riskier than Rolemaster and I think my players just need a bit of encouragement to make use of that. Their attitudes are probably well justified as our Rolemaster campaigns were always pretty dangerous and involved a lot of max-minning in the character creation process (goes with the game I think). </p><p></p><p></p><p>Stormdale, it's interesting to hear the similar result, but with one crucial difference, my players didn't really have any real moral objections to their actions. Interesting also that we both plugged the adventure into RttToEE, they made a rather natural connection though I found. I had the party being stalked by EEE assassins in revenge for the killing of the (un)holy child, which they eventually traced back to the cult of Elemental Evil, leading them to Hommlet to investigate.</p></blockquote><p></p>
[QUOTE="Inez Hull, post: 222441, member: 5114"] Thanks for all your comments. Al I like your suggestion and have actually discussed similar ideas with my group. However, they were not really interested and felt that goals were not as enjoyable to quest after if they had set them themselves. I think a bit of both GM and player input need to meet half way on this one. It needs adventures which leave lots of untidy plot hooks and surviving enemies and I think this is definitely something I can improve on, but the challenge will be to make it not seem cliched to my hardened players! Ivan I like your suggestion and will run it by my players in our next sess'. D&D can be played a lot looser and riskier than Rolemaster and I think my players just need a bit of encouragement to make use of that. Their attitudes are probably well justified as our Rolemaster campaigns were always pretty dangerous and involved a lot of max-minning in the character creation process (goes with the game I think). Stormdale, it's interesting to hear the similar result, but with one crucial difference, my players didn't really have any real moral objections to their actions. Interesting also that we both plugged the adventure into RttToEE, they made a rather natural connection though I found. I had the party being stalked by EEE assassins in revenge for the killing of the (un)holy child, which they eventually traced back to the cult of Elemental Evil, leading them to Hommlet to investigate. [/QUOTE]
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