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General Tabletop Discussion
Character Builds & Optimization
Inspiring Warlord build request
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<blockquote data-quote="rhm001" data-source="post: 4271044" data-attributes="member: 48494"><p>Ok, here's one, with a few notes:</p><p></p><p>Race: <strong>Half-elf</strong> (Wha?!? ... Yes, you read that right. See below.)</p><p>Class: Warlord</p><p>Str: 16</p><p>Dex: 11</p><p>Con: 14 (12+2)</p><p>Int: 14</p><p>Wis: 8</p><p>Cha: 16 (14+2)</p><p>Skills: <strong>Athletics, Diplomacy, Heal, History</strong></p><p>Feat: <strong>Action Surge</strong></p><p></p><p>At-Wills:</p><p><strong>Wolf Pack Tactics</strong> (I like setting up the flanking bonus; if you prefer, Commander's Strike should be equally viable.)</p><p><strong>Furious Smash</strong></p><p></p><p>Encounters:</p><p><strong>Priest's Shield</strong> (Why? Look at Guarding Attack, one of your standard 1st level encounter options. You cut the damage in half, but you multiply the AC boost by AT LEAST two: same numbers but, it affects you as well as the ally, and it applies against everything, rather than just your target. You could also take a Warlock at-will to have an extra card up your sleeve, but you're likely up front, and this power builds on class strengths. If you want more offense to begin with, you should probably be playing a dragonborn warlord.)</p><p><strong>Leaf on the Wind</strong> (You're not tactical, so you'll grant the same bonus from flanking you would from Warlord's Favor if you set up a flanking, and you could also use this to save somebody about to drop.)</p><p></p><p>Daily:<strong></strong></p><p><strong>Bastion of Defense</strong> (You're inspiring, and the other powers are good for things like protection and flanking, which you have some of, so it's preferable to the movement dailies for the temp hitpoints.)</p><p></p><p>I'll leave the equip to your discretion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="rhm001, post: 4271044, member: 48494"] Ok, here's one, with a few notes: Race: [B]Half-elf[/B] (Wha?!? ... Yes, you read that right. See below.) Class: Warlord Str: 16 Dex: 11 Con: 14 (12+2) Int: 14 Wis: 8 Cha: 16 (14+2) Skills: [B]Athletics, Diplomacy, Heal, History[/B] Feat: [B]Action Surge[/B] At-Wills: [B]Wolf Pack Tactics[/B] (I like setting up the flanking bonus; if you prefer, Commander's Strike should be equally viable.) [B]Furious Smash[/B] Encounters: [B]Priest's Shield[/B] (Why? Look at Guarding Attack, one of your standard 1st level encounter options. You cut the damage in half, but you multiply the AC boost by AT LEAST two: same numbers but, it affects you as well as the ally, and it applies against everything, rather than just your target. You could also take a Warlock at-will to have an extra card up your sleeve, but you're likely up front, and this power builds on class strengths. If you want more offense to begin with, you should probably be playing a dragonborn warlord.) [B]Leaf on the Wind[/B] (You're not tactical, so you'll grant the same bonus from flanking you would from Warlord's Favor if you set up a flanking, and you could also use this to save somebody about to drop.) Daily:[B] Bastion of Defense[/B] (You're inspiring, and the other powers are good for things like protection and flanking, which you have some of, so it's preferable to the movement dailies for the temp hitpoints.) I'll leave the equip to your discretion. ;) [/QUOTE]
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