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*Pathfinder & Starfinder
Instant Armory Ritual + Animated Armory monster
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<blockquote data-quote="Minigiant" data-source="post: 4593092" data-attributes="member: 63508"><p><em>After a long chant, you open the chest and pull out your weapon of choice.</em></p><p> </p><p><strong><span style="font-size: 12px">Instant Armory</span></strong></p><p><strong>Level:</strong> 2</p><p><strong>Catergory:</strong> Creation</p><p><strong>Time:</strong> 10 minutes</p><p><strong>Duration:</strong> Specia</p><p><strong>Component Cost</strong>: 20gp</p><p><strong>Market Price:</strong> 180 gp</p><p><strong>Key Skill:</strong> Arcana</p><p> </p><p>You place an arcane symbol on a chest, barrel, or box of great quality. When opened, five items are found inside the container. The five items must be weapons, implements, or shields. Any weapon in the container thet uses ammunitions comes with one full set. Weapons, implements, or shields created by this ritual are mundane but fade away after a item equal to your Arcana check.</p><p> </p><p>19 or lower - 12 hours</p><p>20-29 - 1 day</p><p>30-39 - 1 week</p><p>40 or higher - 5 weeks</p><p> </p><p>If any of the items created by the ritual are the target of another ritual, that item becomes permanenet and the other items begin to fade away in 1 round. If the container is used in another ritual, any item that is not permanent fades away instantly.</p><p> </p><p> </p><p> </p><p><strong><span style="font-size: 12px">Animated Armory Monster</span></strong></p><p>If multiple items created by the Instant Armory ritual become permenent, the container for the ritual becomes an animated armory. All the items and the container are instantly teleported somewhere on the same plane and creature is born.</p><p> </p><p> </p><p><strong>Animated Armory Level 2 Solo brute</strong></p><p>Medium natural animate (construct)</p><p>Initiative +6 Senses Perception +1; darkvision</p><p>HP 240; Bloodied 120</p><p>AC 17; Fortitude 20, Reflex 16, Will 14</p><p>Saving Throws +5</p><p>Speed 4 </p><p>Action Points 2</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Dancing Weapon</strong> (standard; at-will) * Weapon</p><p>+6 vs AC; 2d6+3 damage</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Slam Lid</strong> (immediate reaction, when an enemmy hits the animated armory with a melee or close attack)</p><p>+6 vs Fortitude; 1d10 thunder damage and the target is pushed 5 squares, knocked prone, and dazed (save ends). </p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Weapon Spray</strong> (standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) * Weapon</p><p>Close blast 5; +5 vs Relfex; 1d4 damage per item it contains</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Weapon of Shame</strong> (standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) * Necrotic, Psychic</p><p>Reach 2; +6 vs Will; 1d8 necrotic damage per item it lost</p><p> </p><p><strong>Shameful Escape</strong> (free, when first bloodied)</p><p>The animated armory teleports 1 mile away. It leaves behind 1 magic weapon, implement, or shield in its place. If it has only 1 item left, this ability is disabled.</p><p> </p><p><strong>Magic container</strong> </p><p>The animated armory is created containing 5 magic items. When it uses Shameful Escape, it loses one of its items. </p><p> </p><p>Alignment Unaligned Languages –</p><p>Str 16 (+4) Dex 20 (+6) Wis 10 (+1)</p><p>Con 18 (+5) Int 9 (+0) Cha 12 (+2)</p><p>Equipment: 2 magic weapons, 2 magic implements, magic sheild</p></blockquote><p></p>
[QUOTE="Minigiant, post: 4593092, member: 63508"] [I]After a long chant, you open the chest and pull out your weapon of choice.[/I] [B][SIZE=3]Instant Armory[/SIZE][/B] [B]Level:[/B] 2 [B]Catergory:[/B] Creation [B]Time:[/B] 10 minutes [B]Duration:[/B] Specia [B]Component Cost[/B]: 20gp [B]Market Price:[/B] 180 gp [B]Key Skill:[/B] Arcana You place an arcane symbol on a chest, barrel, or box of great quality. When opened, five items are found inside the container. The five items must be weapons, implements, or shields. Any weapon in the container thet uses ammunitions comes with one full set. Weapons, implements, or shields created by this ritual are mundane but fade away after a item equal to your Arcana check. 19 or lower - 12 hours 20-29 - 1 day 30-39 - 1 week 40 or higher - 5 weeks If any of the items created by the ritual are the target of another ritual, that item becomes permanenet and the other items begin to fade away in 1 round. If the container is used in another ritual, any item that is not permanent fades away instantly. [B][SIZE=3]Animated Armory Monster[/SIZE][/B] If multiple items created by the Instant Armory ritual become permenent, the container for the ritual becomes an animated armory. All the items and the container are instantly teleported somewhere on the same plane and creature is born. [B]Animated Armory Level 2 Solo brute[/B] Medium natural animate (construct) Initiative +6 Senses Perception +1; darkvision HP 240; Bloodied 120 AC 17; Fortitude 20, Reflex 16, Will 14 Saving Throws +5 Speed 4 Action Points 2 :bmelee: [B]Dancing Weapon[/B] (standard; at-will) * Weapon +6 vs AC; 2d6+3 damage :melee: [B]Slam Lid[/B] (immediate reaction, when an enemmy hits the animated armory with a melee or close attack) +6 vs Fortitude; 1d10 thunder damage and the target is pushed 5 squares, knocked prone, and dazed (save ends). :close: [B]Weapon Spray[/B] (standard; recharge :5: :6:) * Weapon Close blast 5; +5 vs Relfex; 1d4 damage per item it contains :melee: [B]Weapon of Shame[/B] (standard; recharge :5: :6:) * Necrotic, Psychic Reach 2; +6 vs Will; 1d8 necrotic damage per item it lost [B]Shameful Escape[/B] (free, when first bloodied) The animated armory teleports 1 mile away. It leaves behind 1 magic weapon, implement, or shield in its place. If it has only 1 item left, this ability is disabled. [B]Magic container[/B] The animated armory is created containing 5 magic items. When it uses Shameful Escape, it loses one of its items. Alignment Unaligned Languages – Str 16 (+4) Dex 20 (+6) Wis 10 (+1) Con 18 (+5) Int 9 (+0) Cha 12 (+2) Equipment: 2 magic weapons, 2 magic implements, magic sheild [/QUOTE]
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