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Community
General Tabletop Discussion
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Instant Death. Am I the only one who experienced this or what?
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<blockquote data-quote="Stormonu" data-source="post: 8145320" data-attributes="member: 52734"><p>I've only ever seen in once in 5E, at 1st level (and part of the reason I don't start PCs at 1st level).</p><p></p><p>Moreover, I think this crowd is bit more involved with D&D than your average person and is a bit more aggressive in "solving" D&D. Most of the problems I've seen raised on this forum I've never had come up in the casual games I run and the players haven't ever remarked that the game isn't deadly enough (as my four dead characters I've played myself will tell you if you were to use <em>Speak With Dead</em>. There's been enough blindsided deaths (or near-deaths) that I usually feel the players are behind the curve against the DM and are never really in control of how "safe" they are in the games I've run or played in so far.</p><p></p><p>I'm also probably an odd DM in that I'm not fond of killing characters*, and I don't buy into attempts by players to engage in an arms race - they'd lose anyways, and I don't need them always glancing over their shoulder and probing everything with 10' poles (god, am I glad those days are gone!). I do a mix of encounters - sometimes the PCs roll their opponents, sometimes its a hard-won fight, sometimes it's better for them to run or not go looking for fights.</p><p></p><p>* I enjoying seeing players getting the chance to grow their characters; they tend to be more engaged with NPCs and the world around them when they're not rolling up their 3rd, 4th or more character for a game just to watch it get stomped in the next miniboss fight.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8145320, member: 52734"] I've only ever seen in once in 5E, at 1st level (and part of the reason I don't start PCs at 1st level). Moreover, I think this crowd is bit more involved with D&D than your average person and is a bit more aggressive in "solving" D&D. Most of the problems I've seen raised on this forum I've never had come up in the casual games I run and the players haven't ever remarked that the game isn't deadly enough (as my four dead characters I've played myself will tell you if you were to use [i]Speak With Dead[/i]. There's been enough blindsided deaths (or near-deaths) that I usually feel the players are behind the curve against the DM and are never really in control of how "safe" they are in the games I've run or played in so far. I'm also probably an odd DM in that I'm not fond of killing characters*, and I don't buy into attempts by players to engage in an arms race - they'd lose anyways, and I don't need them always glancing over their shoulder and probing everything with 10' poles (god, am I glad those days are gone!). I do a mix of encounters - sometimes the PCs roll their opponents, sometimes its a hard-won fight, sometimes it's better for them to run or not go looking for fights. * I enjoying seeing players getting the chance to grow their characters; they tend to be more engaged with NPCs and the world around them when they're not rolling up their 3rd, 4th or more character for a game just to watch it get stomped in the next miniboss fight. [/QUOTE]
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Community
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Instant Death. Am I the only one who experienced this or what?
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