Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Instant Death. Am I the only one who experienced this or what?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 8146213" data-attributes="member: 58197"><p>I do technically play with the rule, but it pretty much never comes up, because I don't want it to (and I make choices, like average damage for monsters and not attacking downed PCs, that minimize the chances of it).</p><p></p><p>My campaigns have strong overarching plots, and my players always have more character ideas they want to try. When a PC dies, the player just whips out the next concept in their personal idea file, but I have to figure out how to work the new guy's character hooks into the ongoing story and it's a real PITA. I don't <em>want</em> a lot of random death in my games; if one PC is unconscious, I want the other PCs to have the opportunity to save them.</p><p></p><p>If you do something suicidal, of course, you die, and if your party members can't be bothered to save you, you also die. But otherwise, the threat of death is collective rather than individual. If the party really, truly screws up and can't think of a creative way out, they TPK and the campaign is over and I don't have to work anybody into anything.</p><p></p><p>I have been thinking about trying a more "episodic" approach with stand-alone adventures lasting maybe 3-4 sessions, and one of the attractions is that it reduces the hassle for me when new PCs join the group. (Also, it allows me to run an adventure or two and then step back and let someone else DM for a while.) I might crank up the lethality for that.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8146213, member: 58197"] I do technically play with the rule, but it pretty much never comes up, because I don't want it to (and I make choices, like average damage for monsters and not attacking downed PCs, that minimize the chances of it). My campaigns have strong overarching plots, and my players always have more character ideas they want to try. When a PC dies, the player just whips out the next concept in their personal idea file, but I have to figure out how to work the new guy's character hooks into the ongoing story and it's a real PITA. I don't [I]want[/I] a lot of random death in my games; if one PC is unconscious, I want the other PCs to have the opportunity to save them. If you do something suicidal, of course, you die, and if your party members can't be bothered to save you, you also die. But otherwise, the threat of death is collective rather than individual. If the party really, truly screws up and can't think of a creative way out, they TPK and the campaign is over and I don't have to work anybody into anything. I have been thinking about trying a more "episodic" approach with stand-alone adventures lasting maybe 3-4 sessions, and one of the attractions is that it reduces the hassle for me when new PCs join the group. (Also, it allows me to run an adventure or two and then step back and let someone else DM for a while.) I might crank up the lethality for that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Instant Death. Am I the only one who experienced this or what?
Top