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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5696631" data-attributes="member: 1165"><p>I don't think it would work. There's another thread going over converting adventures ... while doable, it would take a lot of work, and much of this work could not be done by a computer.</p><p></p><p>Just to illustrate a few issues between a 1e and 4e ogre:</p><p></p><p>A generic ogre in 4e has a recharge 6 ability called "Angry Smash" ... how could you possibly model that in 1e?</p><p></p><p>A 4e cleric can use Healing Word as a minor action, and then attack or cast a spell like Command. No cleric in 1e could do that, and I'm pretty sure it takes a very specific combo using non-core rules to do that in 3.5. On the other hand, a 1e to 3e cleric can cast more than two healing spells per encounter... and is more limited in terms of what healing it can do <em>per day</em>.</p><p></p><p>Or another example... a generic orc in 1e or 2e is a wimpy combatant. It has 1d8 hit points (so, maybe 4 hp), dies in one hit, and deals 1d8 damage (by weapon). In 3.x an orc warrior may be as strong or even stronger than the PC fighter, and in 4e said orc, if a brute, isn't going to die in one hit without some very specific non-core combo.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5696631, member: 1165"] I don't think it would work. There's another thread going over converting adventures ... while doable, it would take a lot of work, and much of this work could not be done by a computer. Just to illustrate a few issues between a 1e and 4e ogre: A generic ogre in 4e has a recharge 6 ability called "Angry Smash" ... how could you possibly model that in 1e? A 4e cleric can use Healing Word as a minor action, and then attack or cast a spell like Command. No cleric in 1e could do that, and I'm pretty sure it takes a very specific combo using non-core rules to do that in 3.5. On the other hand, a 1e to 3e cleric can cast more than two healing spells per encounter... and is more limited in terms of what healing it can do [i]per day[/i]. Or another example... a generic orc in 1e or 2e is a wimpy combatant. It has 1d8 hit points (so, maybe 4 hp), dies in one hit, and deals 1d8 damage (by weapon). In 3.x an orc warrior may be as strong or even stronger than the PC fighter, and in 4e said orc, if a brute, isn't going to die in one hit without some very specific non-core combo. [/QUOTE]
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