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<blockquote data-quote="Gadget" data-source="post: 5335655" data-attributes="member: 23716"><p>I think the main reason is that the designers have left Rituals out of Essentials. The Cleric's Resurrection ability is a class feature that can be used after an extended rest rather than a Ritual. This may have been done to streamline the system and not overwhelm the new user with so many options and sub-systems. So far it seems to be a rather elegant solution, time will tell of course.</p><p></p><p>Also, I think with the initial release of 4e the design team was rather conservative with "open-ended" spells and abilities that caused so many balance concerns in previous editions. This is basically the old charm person spell of previous editions, and it made sense at the time to change such open-ended spells to Rituals to curtail potential abuse. However, over time, I think the designers have become more comfortable with moving some of these abilities around and loosening up some of those restrictions. It is rather awkward to have to perform an extended Ritual to charm a potentially unwilling victim (unless you capture and tie them up first). So it makes sense as an 'out of combat' utility power. Besides 4e is frequently criticised (rightly or wrongly) for focusing too much on the 'combat encounter' and leaving things like exploration and role playing by the wayside. More out of combat utility powers could only help in this area.</p></blockquote><p></p>
[QUOTE="Gadget, post: 5335655, member: 23716"] I think the main reason is that the designers have left Rituals out of Essentials. The Cleric's Resurrection ability is a class feature that can be used after an extended rest rather than a Ritual. This may have been done to streamline the system and not overwhelm the new user with so many options and sub-systems. So far it seems to be a rather elegant solution, time will tell of course. Also, I think with the initial release of 4e the design team was rather conservative with "open-ended" spells and abilities that caused so many balance concerns in previous editions. This is basically the old charm person spell of previous editions, and it made sense at the time to change such open-ended spells to Rituals to curtail potential abuse. However, over time, I think the designers have become more comfortable with moving some of these abilities around and loosening up some of those restrictions. It is rather awkward to have to perform an extended Ritual to charm a potentially unwilling victim (unless you capture and tie them up first). So it makes sense as an 'out of combat' utility power. Besides 4e is frequently criticised (rightly or wrongly) for focusing too much on the 'combat encounter' and leaving things like exploration and role playing by the wayside. More out of combat utility powers could only help in this area. [/QUOTE]
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