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<blockquote data-quote="LuckyAdrastus" data-source="post: 5335710" data-attributes="member: 82859"><p>It does seem a little... non-4e-ish to me in a way I don't like. And to say the least, I'm not one of the "sky is falling" crowd about Essentials. Like TikkchikFenTikktikk said, I'd prefer to keep the powers in one place, and the rituals in another. There are balance reasons for that -- it is hard to balance a combat power vs. a skill challenge or ritual.</p><p></p><p>Some caveats why this might not be so "bad" (some inspired by posters here already):</p><p></p><p>1) There are already are non-combat feats (linguist, skill training in most cases) as well as non-combat (or mostly non-combat) utility powers. My preserving invoker has Arcane Mutterings as his level 2 utility, and I use it constantly for role-playing purposes both in and (usually) out of combat.</p><p></p><p>2) The current ritual system is a mess, with way to many rituals, too much bookkeeping, etc., so simplifying it is a very nice idea.</p><p></p><p>Still, I'd prefer that rituals ended up being subsumed into skills (or skills + feats/class features) instead of having them fill up the utility spots where they compete with combat utilities like Shield.</p></blockquote><p></p>
[QUOTE="LuckyAdrastus, post: 5335710, member: 82859"] It does seem a little... non-4e-ish to me in a way I don't like. And to say the least, I'm not one of the "sky is falling" crowd about Essentials. Like TikkchikFenTikktikk said, I'd prefer to keep the powers in one place, and the rituals in another. There are balance reasons for that -- it is hard to balance a combat power vs. a skill challenge or ritual. Some caveats why this might not be so "bad" (some inspired by posters here already): 1) There are already are non-combat feats (linguist, skill training in most cases) as well as non-combat (or mostly non-combat) utility powers. My preserving invoker has Arcane Mutterings as his level 2 utility, and I use it constantly for role-playing purposes both in and (usually) out of combat. 2) The current ritual system is a mess, with way to many rituals, too much bookkeeping, etc., so simplifying it is a very nice idea. Still, I'd prefer that rituals ended up being subsumed into skills (or skills + feats/class features) instead of having them fill up the utility spots where they compete with combat utilities like Shield. [/QUOTE]
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