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<blockquote data-quote="Plaguedguy" data-source="post: 5336322" data-attributes="member: 76126"><p>I think there's plenty of room for creativity and the power is worded well enough that the worst abuses are curtailed quite easily. In most cases you'll be dealing with +5 to the initial save, as most NPCs you encounter are going to be at least your level, and any of potential threat or notable power are above your level. </p><p></p><p>Of course things like level and immunities are easily adjusted and assigned by the DM, since monsters and NPCs are within their purview.</p><p></p><p>Then there's the issue of spells per day use. You lock up a utility slot in a non-combat power that either nets you an easier conversation (that you were already going to have, since you're not in combat) or severely antagonizes whoever you wish to speak to.</p><p></p><p>You can't force someone to surrender their goods (or the location of their goods) since theft is 'risking property'. You cant make someone act in a way that endangers their life, so revealing some things that they <em>know</em> will result in their deaths (due to an angry master's punishment) are off the table. They can't cast beneficial spells because spells are tied into character abilities now.</p><p></p><p>Also note that nowhere does the power read that it is undetectable by others present. So a non-combat encounter can instantly turn into one if you happen to try to charm someone with their friends or minions present.</p></blockquote><p></p>
[QUOTE="Plaguedguy, post: 5336322, member: 76126"] I think there's plenty of room for creativity and the power is worded well enough that the worst abuses are curtailed quite easily. In most cases you'll be dealing with +5 to the initial save, as most NPCs you encounter are going to be at least your level, and any of potential threat or notable power are above your level. Of course things like level and immunities are easily adjusted and assigned by the DM, since monsters and NPCs are within their purview. Then there's the issue of spells per day use. You lock up a utility slot in a non-combat power that either nets you an easier conversation (that you were already going to have, since you're not in combat) or severely antagonizes whoever you wish to speak to. You can't force someone to surrender their goods (or the location of their goods) since theft is 'risking property'. You cant make someone act in a way that endangers their life, so revealing some things that they [I]know[/I] will result in their deaths (due to an angry master's punishment) are off the table. They can't cast beneficial spells because spells are tied into character abilities now. Also note that nowhere does the power read that it is undetectable by others present. So a non-combat encounter can instantly turn into one if you happen to try to charm someone with their friends or minions present. [/QUOTE]
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