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<blockquote data-quote="MrMyth" data-source="post: 5336352" data-attributes="member: 61155"><p>There is some truth to this... but at the same time, Skill powers and other non-combat utilities already exist. Utility powers are rarely vital enough to a concept or build that they need to be taken, and I like having the ability to choose ones that can aid me out of combat - that's honestly what most utility powers should have been at the start!</p><p> </p><p>If you don't feel it is a worthwhile investment, you don't ned to take it. If you do, you are hardly going to be crippled by the decision, any more than someone else who chose various situational utilities - like ones to Dispel Magic, or get you out of a grab, or help you spot hidden enemies. All of those could end up irrelevant in many encounters - that doesn't mean their existence in the game is a problem. You can choose a situational power that will be very useful in that situation, or you can choose more commonly useful ones. Nothing has changed that. </p><p> </p><p></p><p> </p><p>Rituals and ritual scrolls still exist. The existence of Instant Friends hasn't removed rituals from the game, so I'm not sure how this point applies...</p><p> </p><p></p><p> </p><p>It <em>specifically says</em> the subject avoids risking their property. They won't go into battle for you, they won't lend you stuff. If you can convince your Dm to have them help you out and lend you things, more power to you, but as written, that isn't the default state of the power. </p><p> </p><p>They might put in a good word for you with contacts they know, they may provide you useful information, they might help you out in all sorts of ways. But the limitations built into the power help avoid most abuses. If you choose to let PCs push beyond that, that's your choice as the DM, not something forced on you by the power.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5336352, member: 61155"] There is some truth to this... but at the same time, Skill powers and other non-combat utilities already exist. Utility powers are rarely vital enough to a concept or build that they need to be taken, and I like having the ability to choose ones that can aid me out of combat - that's honestly what most utility powers should have been at the start! If you don't feel it is a worthwhile investment, you don't ned to take it. If you do, you are hardly going to be crippled by the decision, any more than someone else who chose various situational utilities - like ones to Dispel Magic, or get you out of a grab, or help you spot hidden enemies. All of those could end up irrelevant in many encounters - that doesn't mean their existence in the game is a problem. You can choose a situational power that will be very useful in that situation, or you can choose more commonly useful ones. Nothing has changed that. Rituals and ritual scrolls still exist. The existence of Instant Friends hasn't removed rituals from the game, so I'm not sure how this point applies... It [I]specifically says[/I] the subject avoids risking their property. They won't go into battle for you, they won't lend you stuff. If you can convince your Dm to have them help you out and lend you things, more power to you, but as written, that isn't the default state of the power. They might put in a good word for you with contacts they know, they may provide you useful information, they might help you out in all sorts of ways. But the limitations built into the power help avoid most abuses. If you choose to let PCs push beyond that, that's your choice as the DM, not something forced on you by the power. [/QUOTE]
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