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<blockquote data-quote="P1NBACK" data-source="post: 5336556" data-attributes="member: 83768"><p>Yeah, I just don't get it. </p><p></p><p>Mage Hand is a way to avoid figuring out how to get that key off the guard's hook. </p><p></p><p>Prestidigitation is way to avoid figuring out how to light the fire without matches or flint/steel or sneak the gem out of the shop without the owner seeing it. </p><p></p><p>Feather Fall is a way to avoid worrying about standing on that tall ledge. </p><p></p><p>Daunting Presence is basically the same as the +5 bonus that the Fighter got when he trained in Intimidate. </p><p></p><p>Float defeats any purpose of being good at swimming in water. </p><p></p><p>Disguise Self or Phantom Mask... let's not even get into those powers that seem more like rituals. </p><p></p><p>I mean, it's magic. That's what magic does in a fantasy game. It's always been that way throughout D&D's history. </p><p></p><p>Rituals... If it were a ritual that had the same effect what would be the difference? I think that's kind of a weird argument. In once instance, you're arguing against the effects of the power. Then, you're saying it'd be cool if it were a ritual. Hmmm. Just doesn't make sense to me. </p><p></p><p>I like the power and hope they continue to produce magic effects like this. </p><p></p><p>As far as the "swiss army knife" effect, I believe this is a daily. And, in many cases, you're still going to need Charisma and skills. So, I don't think this overrides anything in 4E, at least not as much as other Wizard utilities and cantrips already do.</p></blockquote><p></p>
[QUOTE="P1NBACK, post: 5336556, member: 83768"] Yeah, I just don't get it. Mage Hand is a way to avoid figuring out how to get that key off the guard's hook. Prestidigitation is way to avoid figuring out how to light the fire without matches or flint/steel or sneak the gem out of the shop without the owner seeing it. Feather Fall is a way to avoid worrying about standing on that tall ledge. Daunting Presence is basically the same as the +5 bonus that the Fighter got when he trained in Intimidate. Float defeats any purpose of being good at swimming in water. Disguise Self or Phantom Mask... let's not even get into those powers that seem more like rituals. I mean, it's magic. That's what magic does in a fantasy game. It's always been that way throughout D&D's history. Rituals... If it were a ritual that had the same effect what would be the difference? I think that's kind of a weird argument. In once instance, you're arguing against the effects of the power. Then, you're saying it'd be cool if it were a ritual. Hmmm. Just doesn't make sense to me. I like the power and hope they continue to produce magic effects like this. As far as the "swiss army knife" effect, I believe this is a daily. And, in many cases, you're still going to need Charisma and skills. So, I don't think this overrides anything in 4E, at least not as much as other Wizard utilities and cantrips already do. [/QUOTE]
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