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<blockquote data-quote="FireLance" data-source="post: 5337109" data-attributes="member: 3424"><p>While I do appreciate the old-school flavor of this spell, I was, and still am, uncomfortable with the amount of DM adjudication a spell of this nature requires, both as a player and as a DM, especially for something as inherently nebulous and variable as what a person would do for a trusted friend. In addition, I would have preferred it if it worked with or within the existing system of skill checks and skill challenges, which, although still subject to a significant amount of DM adjudication, still presents some structure and guidelines in the form of skill check DCs and number of successes required.</p><p></p><p>The way I would house-rule this spell would be: instead of being treated as a "trusted friend" by the target for 1d4 hours, the spell grants you 1d4 "points of influence" with the target for the duration of the spell or until they are used. A "point of influence" may be used to either grant a +5 power bonus to a Charisma check or a Charisma-based skill check to influence the target, or to re-roll a failed Charisma check or Charisma-based skill check against the target. </p><p></p><p>In addition, the spell suppresses any negative emotions or memories that the target may have with respect to you at the time that the spell is cast for the duration of the spell (the target regains them when the spell expires), so that initially, the target will be at least indifferent to you. However, the target will react normally to and remember subsequent impositions, provocations and/or hostile actions, even if the spell is still active. </p><p></p><p>The spell lasts four hours or until the target is attacked by you or your allies.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5337109, member: 3424"] While I do appreciate the old-school flavor of this spell, I was, and still am, uncomfortable with the amount of DM adjudication a spell of this nature requires, both as a player and as a DM, especially for something as inherently nebulous and variable as what a person would do for a trusted friend. In addition, I would have preferred it if it worked with or within the existing system of skill checks and skill challenges, which, although still subject to a significant amount of DM adjudication, still presents some structure and guidelines in the form of skill check DCs and number of successes required. The way I would house-rule this spell would be: instead of being treated as a "trusted friend" by the target for 1d4 hours, the spell grants you 1d4 "points of influence" with the target for the duration of the spell or until they are used. A "point of influence" may be used to either grant a +5 power bonus to a Charisma check or a Charisma-based skill check to influence the target, or to re-roll a failed Charisma check or Charisma-based skill check against the target. In addition, the spell suppresses any negative emotions or memories that the target may have with respect to you at the time that the spell is cast for the duration of the spell (the target regains them when the spell expires), so that initially, the target will be at least indifferent to you. However, the target will react normally to and remember subsequent impositions, provocations and/or hostile actions, even if the spell is still active. The spell lasts four hours or until the target is attacked by you or your allies. [/QUOTE]
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